Transform Toolbar

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Contents

The Transform Toolbar contains the most commonly used editing tools in HeroBlade, many of which also have Keyboard shortcuts (Hotkeys) for their use. Once one is selected, the mouse wheel can also be used to scroll back and forth through six of the commonly used tools.

TransformMenuExplained.png


Character Mode

Character tool.png Hotkey: ~

Enters Character (Game) Mode, in which you may walk a character around.

Fly Mode

HeroBladeTransformCamera.png Hotkeys: 1 (non-character mode) or CTRL-~ (character mode)

Enters Fly Mode, in which you may move the camera independent of the character location. If you are in Character mode, you can press CTRL-~ (Control-tilde) to get into this mode.

Though it might seem redundant to have a hotkey ("1") to go into fly mode if already in fly mode, this is useful for cases where some other Transform Toolbar option (such as Select & Translate TranslateTool.png) may be in effect, and the "1" hotkey takes you back to a safe "non-select" mode.

Overhead Mode (previously called Top-Down Mode) can be toggled on and off from Fly Mode, with CTRL-O.

Select

HeroBladeTransformSelect.png Hotkey: 2

Enters Select Mode. Clicking an object will select it, making its bounding box visible.


Selecting multiple objects

If the Properties Panel is open, the properties of the selected object will be displayed within it. If more than one object is selected, the panel will display only the properties that all selected objects have in common.


Other notes

Select and Translate

TranslateTool.png Hotkey: 3

Enters Select and Translate Mode.

Select and Translate Mode is similar to Select Mode, with the addition of a three-dimensional movement handle--three rays pointing out along the X, Y, and Z axes, each connected to the other by two perpendicular lines that form a square. Clicking on one of the rays (which will highlight in yellow to show which one was selected) allows the selected object(s) to be dragged along that one movement axis. Clicking within one of the connecting squares allows the object(s) to be dragged along both connected movement axes at once.

The "Gizmo" for the Select & Translate Tool shows the three possible axes of movement
Hovering the mouse over the squares at the center of the gizmo, will highlight in yellow those axes that are currently selected

Clicking the "Switch Between World Space and Local Space for objects" button changes the orientation of the movement handle. In "World Space" mode, Coordinate.png the handle is oriented parallel to the world's plane. In "Local Space" mode, LocalSpace.png the handle is oriented along the object itself. For more information on how this works, see Local Space.


Select and Rotate

RotateTool.png Hotkey: 4

Enters Select and Rotate Mode.

Select and Rotate Mode is similar to Select Mode, with the addition of a three-dimensional movement handle or Gizmo – three semicircular arcs corresponding to X, Y, and Z axes of rotation. Clicking on an arc allows the selected object(s) to be rotated along that one movement access via dragging.

Clicking the "Switch Between World Space and Local Space for objects" button changes the orientation of the movement handle. In "World Space" mode,Coordinate.png the handle is oriented parallel to the world's plane. In "Local Space" mode,LocalSpace.png the handle is oriented along the object itself.

Select and Scale

Scaling gizmo

Scale.png Hotkey: 5

Enters Select and Scale Mode. Clicking on one of the rays in the gizmo allows the selected object(s) to be scaled along that one movement axis. Clicking within one of the larger connecting squares in the gizmo allows the object(s) to be scaled along both connected axes at once. Clicking within the half-cube formed by the three smaller connecting squares allows the object(s) to be scaled along all three axes at once.

Scaling always works in Local space, LocalSpace.png regardless of the setting of the World/Local Space button.

To scale an object in only one direction (such as to drag one side larger while keeping the other side in place), try using the Bounds Tool Bounds.png instead.

Note: Scaling should be used sparingly, since scaling an object can cause quality issues when a scaled object is placed next to a non-scaled version, as the pixel density difference may become obvious between the two.

Select and Dynamic Place

DynmicPlaceTool.png Hotkey: 6

Enters Select and Dynamic Place Mode.

In Select and Dynamic Place mode, clicking on an object picks it up, and it will then follow the positioning of the mouse cursor until another click drops the object where it is. This is great for placing assets, like SpeedTrees or Models, but not as useful for Heightmaps. It is recommended to change your selection filters on the Filter menu before using this tool, to make heightmaps non-selectable. You may also wish to set the Selectable property of your Heightmaps to FALSE in the Properties Panel, to prevent their accidental selection and movement.

Changes done with the Dynamic Place Tool may be undone with Ctrl-Z; undone changes may be redone with Ctrl-Y.


Bounds Tool

Bounds.png Hotkey: 7

Enters Width, Depth, Height Mode, aka "Bounds Mode". Clicking on an object selects it. The gizmo appears as a triangular handle on each face of the bounding box. Moving each handle alters the width, depth, or height of the object accordingly.

This tool always works in Local space

In many instances, this is equivalent to the Scale Tool, though it allows for modifying only one side of an object, while keeping the other side stationary.

Terrain Tool

Terrain.png This button lets you modify Heightmaps, by immediately going into Terrain Brush mode. Its functionality is governed by the Terrain Panel.

World / Local Space Coordinate System Tool

Coordinate.png This allows the selection of the World Space or Local Space Coordinate systems for all the tools. This is only important when you have rotated the selected asset. Normally, the coordinate systems are the same.

Local/World Coordinate System Selection Menu

For a tutorial on how this works, see Space Coordinate Systems.

Bright Mode

This is a button that will change depending if Bright Mode is on or off. Bright mode turns on and off bright lighting to make it easier to see objects when placing them.

Bright off.png
Bright on.png


Filter Menu

Filters.png This button opens the Filter Menu, which allows the selection of what is visible and what is selectable.


Snap Menu

Snap.png This button opens the Snap menu.

Asset Library

Library.png This opens the Asset Library. A keyboard shortcut for this is Ctrl-L (only if you are in Fly Mode)


Randomize Scale

RandomScale.png This toggles Randomize Scale On and Off.

Randomize Rotation

RandomRotation.png This toggles Randomize Rotation On and Off.

See also

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox