The Transform Toolbar contains the most commonly used editing tools in HeroBlade, many of which also have Keyboard shortcuts (Hotkeys) for their use. Once one is selected, the mouse wheel can also be used to scroll back and forth through six of the commonly used tools.
Enters Character (Game) Mode, in which you may walk a character around.
Enters Fly Mode, in which you may move the camera independent of the character location. If you are in Character mode, you can press CTRL-~ (Control-tilde) to get into this mode.
Though it might seem redundant to have a hotkey ("1") to go into fly mode if already in fly mode, this is useful for cases where some other Transform Toolbar option (such as Select & Translate ) may be in effect, and the "1" hotkey takes you back to a safe "non-select" mode.
Overhead Mode (previously called Top-Down Mode) can be toggled on and off from Fly Mode, with CTRL-O.
Enters Select Mode. Clicking an object will select it, making its bounding box visible.
Selecting multiple objects
- Clicking and dragging will open a yellow selection rectangle, and all objects within that rectangle will be selected. Or,
- Holding down CTRL and clicking on multiple objects will select only those objects that are clicked.
- Pressing SPACE will "lock" multiple selected items, until de-selected with ESCape.
- CTRL-SPACE memorizes a set of selected objects
- SHIFT-SPACE recalls the last set of memorized objects
If the Properties Panel is open, the properties of the selected object will be displayed within it. If more than one object is selected, the panel will display only the properties that all selected objects have in common.
- The selectability of an item may also be controlled via the Filters menu.
- To "force" selection of an object which has been set to unselectable via its properties or the Filters menu, hold down the backslash key "\" while clicking on it.
- To cycle through multiple overlapping objects, hold down the SHIFT key while clicking
- To de-select an asset, press the ESC key
- For additional information, see the Area and asset management tutorial
Select and Translate
Enters Select and Translate Mode.
Select and Translate Mode is similar to Select Mode, with the addition of a three-dimensional movement handle--three rays pointing out along the X, Y, and Z axes, each connected to the other by two perpendicular lines that form a square. Clicking on one of the rays (which will highlight in yellow to show which one was selected) allows the selected object(s) to be dragged along that one movement axis. Clicking within one of the connecting squares allows the object(s) to be dragged along both connected movement axes at once.
Clicking the "Switch Between World Space and Local Space for objects" button changes the orientation of the movement handle. In "World Space" mode, the handle is oriented parallel to the world's plane. In "Local Space" mode, the handle is oriented along the object itself. For more information on how this works, see Local Space.
Select and Rotate
Enters Select and Rotate Mode.
Select and Rotate Mode is similar to Select Mode, with the addition of a three-dimensional movement handle or Gizmo – three semicircular arcs corresponding to X, Y, and Z axes of rotation. Clicking on an arc allows the selected object(s) to be rotated along that one movement access via dragging.
Clicking the "Switch Between World Space and Local Space for objects" button changes the orientation of the movement handle. In "World Space" mode, the handle is oriented parallel to the world's plane. In "Local Space" mode, the handle is oriented along the object itself.
Select and Scale
Enters Select and Scale Mode. Clicking on one of the rays in the gizmo allows the selected object(s) to be scaled along that one movement axis. Clicking within one of the larger connecting squares in the gizmo allows the object(s) to be scaled along both connected axes at once. Clicking within the half-cube formed by the three smaller connecting squares allows the object(s) to be scaled along all three axes at once.
Scaling always works in Local space, regardless of the setting of the World/Local Space button.
To scale an object in only one direction (such as to drag one side larger while keeping the other side in place), try using the Bounds Tool instead.
Note: Scaling should be used sparingly, since scaling an object can cause quality issues when a scaled object is placed next to a non-scaled version, as the pixel density difference may become obvious between the two.
Select and Dynamic Place
Enters Select and Dynamic Place Mode.
In Select and Dynamic Place mode, clicking on an object picks it up, and it will then follow the positioning of the mouse cursor until another click drops the object where it is. This is great for placing assets, like SpeedTrees or Models, but not as useful for Heightmaps. It is recommended to change your selection filters on the Filter menu before using this tool, to make heightmaps non-selectable. You may also wish to set the Selectable property of your Heightmaps to FALSE in the Properties Panel, to prevent their accidental selection and movement.
Changes done with the Dynamic Place Tool may be undone with Ctrl-Z; undone changes may be redone with Ctrl-Y.
Enters Width, Depth, Height Mode, aka "Bounds Mode". Clicking on an object selects it. The gizmo appears as a triangular handle on each face of the bounding box. Moving each handle alters the width, depth, or height of the object accordingly.
This tool always works in Local space
In many instances, this is equivalent to the Scale Tool, though it allows for modifying only one side of an object, while keeping the other side stationary.
World / Local Space Coordinate System Tool
This allows the selection of the World Space or Local Space Coordinate systems for all the tools. This is only important when you have rotated the selected asset. Normally, the coordinate systems are the same.
For a tutorial on how this works, see Space Coordinate Systems.
This is a button that will change depending if Bright Mode is on or off. Bright mode turns on and off bright lighting to make it easier to see objects when placing them.
This button opens the Filter Menu, which allows the selection of what is visible and what is selectable.
This button opens the Snap menu.
This toggles Randomize Scale On and Off.
This toggles Randomize Rotation On and Off.