Texture Manager

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The Texture Manager is a new plugin system in HeroEngine 2009 Volume 2, which supports aggressive system and video texture memory management across all texture types. Prior to the Texture Manager system, if a world had 1 Gig of textures, all were loaded into memory at the same time, in their full high resolution version. With the new Texture Manager, parameters can be set to only load in limited amounts of textures, and will display some at lower resolution, depending on the current requirements.

Paremeters

There are two parameters which control the configuration of the Texture Manager:

How are parameters initialized?

See also

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