More HSL Systems
This page details a variety of HSL systems.
The GUI Docker system is a GLOM'ed-on class that handles docking to the screen edges.
The ID Spaces system provides for the creation of system specific unique IDs starting from the user friendly ID 1. The information lives on the world server which means requesting a unique ID for your particular space is asynchronous.
The Input System is composed of layers of engine level C code, Client-side and Server-side HSL scripts. It handles incoming mouse or keyboard inputs and translates those into appropriate "commands".
A collection of useful functions for playing sounds within the game.