Sound

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There are two kinds of sounds in HeroEngine:

Sound may refer to:

Playing sounds via script
Description of the sound-related functions and methods in the client-side SoundClassMethods script.
Description of the sound-related external functions. These functions are then used by the above SoundClassMethods script.
Playing sounds via the States System
Creating sounds for import
Other uses
How to use prop buckets to preload sounds
Using sounds with specific character behaviors
Miscellaneous frequently asked questions

Sounds in the Fx System

Main article: Basic FxTasks#3DSounds
Both types of sounds, regular and 3D, can be added in the Fx System, by dragging an icon from the Fx Toolbar and adding it to an Fx Group.
Cefxgui fx3dsound.jpg

See also

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