Scene Analysis panel
The Scene Analysis Panel provides information about what is currently being displayed at that particular moment in the HeroBlade viewport, to give the state of the Rendering Engine.
For example, the Scene Analysis Panel can display the textures that are currently loaded, as well as the materials using those textures. It can also do things such as including an image of concept art on the screen, to compare how it looks in actual implementation.
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Description
Sections on the panel include:
Materials
This subpanel shows the materials that are currently loaded into the entire area. Some materials will be associated with a specific texture, which you will be able to see because of the blue texture file link. Clicking on this link will pop you down to the appropriate texture in the "Textures" subpanel.
Most materials will have at least a "diffuse" texture, and may optionally also have a normal map (bump map) texture, Macro map texture, or a Detail texture. Materials used on characters may also have many other texture types such as "SkinDiffuse1", "TintMask1", etc.
Materials that have no textures listed may serve other purposes, such as being used by the Material System for other non-texture things, or for internal use to provide some effect that does not specifically involve textures, such as collide-only surfaces.
Textures
This subpanel shows the textures that are currently loaded into the area by the Texture Manager system.
To find a specific texture, you can type part of the texture name into the search filter at the bottom of the subpanel.
Some textures will be associated with a particular material, which you will be able to see because of the blue material link under the texture filename. Clicking on this link should pop you up to the related material in the Materials subpanel.
Statistics
The upper part of this subpanel provides a way to track which textures are currently being used in rendering.
- Selecting the "Current frame" radio button will, if the "show render count" checkbox is selected, highlight textures in the above "Texture" subpanel in green, and display a number showing the number of times that that texture is being used in current rendering. This count can take place by frame, or in a stopwatch start/stop pattern. The green highlighting will show the actual textures that are being counted, and unused textures in the sample will continue to display as white. To show only the textures being counted, and ignore all others, check the "Only show counted" checkbox.
The lower part of this subpanel displays a list of all of the textures loaded into the area, by size.
- Clicking on the header "Texture size" will sort by size
- Clicking on the header "Count" will sort by the quantity of each texture size
- Clicking on a particular size (such as 512 x 512) will filter the above "Textures" subpanel to show all of the textures of that size. This is the same as typing the size "512 x 512" into the search filter box in that subpanel.