How do I adjust the position of a Character HBNode?
Character node position may be adjusted in the following ways:
- External function: SetNodePosition()
- Properties Interface: n["Position"] = "(1,1,1)" (though the external function is preferred due to its significantly better performance)
- Animation: Animations that transform the SRB position result in movement. This is generally modified by the controller via SetNodePosition() to account for gravity/collision, etc.
- There is a boolean you can set to prevent animation from moving the character. This is part of the _ACCController class (_ACCCAnimationCanMoveRootBone?)