PhysicsShape

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PhysicsShape is a property which can be set on assets via the Properties panel, to define the asset's physics collision representation on a per-instance basis. Possible values are:

DEFAULT_SHAPE
Automatically defined as EXACT MESH for a static object, or CONVEXHULL for a dynamic object, unless this has been overridden via the Physics Shape Editor
EXACT_MESH
The collision representation is the same as the polygon mesh that is used to display the object
CONVEXHULL
A kind of "shrink-wrapped" version of the object. Simpler and less CPU-intensive than the exact mesh
SIMPLE SPHERE
The object behaves with physics as though it is the same shape as a faceted sphere
SIMPLE BOX
The object behaves with physics as though it is the same shape as a rectangular box

This property only affects the specific instance of an asset. To modify the asset such that all instances use a different representation, use the Physics Shape Editor.

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