Physics

From HEWIKI
Jump to: navigation, search
A physics node can be used to toggle physics to ACTIVE or not for a group of objects

Physics may refer to:

HeroBlade
The HeroBlade panel which can toggle visualization of asset collision representations, and modify them if needed
The Physics toolbar
The toolbar at the top of the HeroBlade window, which can be used to do other tasks such as creating physics nodes, physics joints, and updating the server locations of objects which have been moved via physics
Part of the physics panel, this allows experimenting with different types of collision representations for an asset, and then publishing the desired shape to the server to update all default instances of that asset
Properties
Property on an asset which designates whether it is static, dynamic, kinematic, or outside of the physics simulation entirely
Property on an asset which designates whether the collision representation of the object will be based on its exact mesh, or something more simplified such as a simple sphere, box, convexhull, or some other custom shape
Tutorials
Engine infrastructure
The process which handles the physics calculations on the server
Handles the physics calculations on the client
Other uses
A blue sphere, created via the Physics Toolbar, which can be used to toggle physics on and off for a group of objects


See also

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox