The Parenting Toolbar is a section of HeroBlade which you can use to Parent an object (the Child) to another object (the Parent -- hence "Parenting"). When an object that has children is moved, rotated, or sized, its children will also reflect those changes.
- Example: Say you have a bed and you want to add pillow assets to it. You also want the pillows to move with the bed when you place it in the room. You would create an instance of a bed model, then create instances of pillows, place them on the bed, and Parent the pillows to the bed.
IMPORTANT: When dealing with physics assets, parenting should not be used to parent one dynamic object to another.
Tutorial: How to parent assets
- Find the Parenting toolbar
- Click on the Instance you want to make the child. (you can also select multiple instances for this step)
- Click the "Parent..." button in the Parent Toolbar (now the children are waiting to be told who their parent is)
- Click on the Instance you want to make the parent.
- Click the "To" button in the Parent Toolbar.
- That's it, now the relationship is established: if you move the Parent Instance, the Child should now move as well.
- If you click on the Child Instance, you will see a line drawn to the Parent.
To break the connection between a child and parent:
- Click on the child object
- In the Parenting toolbar, click the "Unparent" button
- Or: In the child object's Properties panel, locate the "parent" field and clear it
- See also: Keyboard shortcuts
To check on which objects are parented to which other objects:
- Click on a "parent" object to select it
- Press "Page down" to highlight the children of the parent node
- Pressing "Page up", or the "Select parent" button, steps "up" from the children node back to the parent
To duplicate a parent and all its children:
- Select the parent
- "Deep clone" the parent, with Ctrl-Shift-D