(Redirected from Models)
A Model is a type of art asset.
- Main page: Art Pipeline
The pipeline is as follows:
- An artist uses Maya or 3ds Studio Max (or equivalent) to create art, referred to as a mesh file or Model.
- The in-process art is stored on the Art Server.
- The mesh file is then processed through Hero Export to be loaded into the Repository via the Repository Browser. For programmers: This is handled by the Repository Server process, which is running in the Server Group.
- From the Repository, the art can be added to the Asset Library, by right-clicking in the Library and choosing "add".
- An area designer then either chooses the asset in the Asset Library, or via the Create menu, and adds an instance of the asset to the world. The new node is now known as an instance of a Model asset, which can be viewed under that category in the Assets Panel. (Note: as a shortcut, the instance may sometimes be referred to as a model, even though technically it is an instance of a model asset)
Using modelsinstance of the Model asset must be created in a particular area. This is done either via the Asset Library, or the Create menu. The steps are as follows:
- The asset itself must first be loaded into the area (this does not yet make it visible in the world)
- One or more instances of the assets are then created, at which point they will be rendered in the game environment.
- During later cleanup, it is possible (and good practice) to check if there are any assets in the area which do not yet have instances, so that those assets can be removed. To do this, use the option Remove assets with no instances from the Assets menu on the Assets panel.
- Current Exporter Package
- The actual export application for the pipeline
- Hero Export
- Steps on how to export a mesh file from 3ds Max or Maya
- Hero Export Guide
- Quick-reference on creating and exporting art assets
- Creating Static Art Assets Tutorial
- How to create static art assets, and then export them