Material Instance Properties
The Material Instance Properties Dialogue provides an interface for modifying the various material properties of an asset in the world.
Opening the PanelFirst, select an asset instance in the world to modify.
Then, from the Properties Panel, highlight the "_MaterialInstances" property field value input box. An ellipsis button will appear to the right. Click on the button and the Material Instance Editor will appear. The editor should display the existing default instances and options to alter these.
Each instance in the selector will display a thumbnail of that instance's diffuse map, the material name and the repository path to the file.
Material Instance List
The top of the dialogue displays a list of material instances. Select an instance and its current property values will populate the controls below.
Diffuse map does not have an alpha channel.
The alpha channel is used for more expensive translucency map
The alpha channel is used for a black and white translucency mask
the alpha channel is used for a bump/paralax offset map
the alpha channel is used for what texels should Glow with bloom
Specular Map in Alpha Channel
Check this box if the specular map is included in the normal map alpha channel.
This option allows for repeated tiling of the macro map.
This is an option for special shaders such as hair for characters.
This number dictates how much of the model will be transparent, depending on the Gradient Alpha Mode in the Diffuse/Alpha Map.
This number dictates how much of the area cube map is visible
Texture Address Mode
This option dictates how the surface of a polygon is mapped by a texture.
This option results in a tiling effect when the range of a texture coordinate exceeds the range from 0.0 to 1.0
This option results in a stretching of the last column and row of pixels when the range of a texture coordinate exceeds the range of 1.0
Pan the textures across the surface of the model.
Channel 0 is dedicated to the panning speed of the diffuse map. Channel 1 is dedicated to the panning speed of the alpha map.
Reset to Default
Reset the selected material instance to its default values.
Changes to the instances are made in real time, so there is no need to explicitly commit changes. Closing the dialogue will not revert any changes.