Hero Animation Tools

From HEWIKI
Jump to: navigation, search

Icon 3dsMax.png

Contents


This Additional Tool for 3ds Max is provided as a bonus to help automate and simplify the operations within 3ds Max as they apply to HeroEngine.

Overview

AnimationTools.png

The HeroEngine Animation Tool for 3ds Max provides tools to help keep track of and manage any number of animation sequences in a single Max file. There is currently no equivalent tool for Maya.

NOTE As of the 2012.2 HeroEngine Art Pipeline, the tool has been updated to function in Max 2012. A change in the way Max utilizes custom file properties in 2012 broke the tool. Significant changes have been made to fix this issue, requiring old sequences to be updated to the new format. A new button has been included to attempt to automatically update old sequences to new ones. It is recommended that you back up your 3ds Max scene file before attempting this.


Normally, 3ds Max allows for only a single animation in a given Max file. This can be very inconvenient, especially as you try and maintain consistency or manage skeletal changes across a large number of separate scene files. The "Animation Tools" window, however, lets you keep track of any number of animations in a single Max file. An example of this would be instead of having 30 attack animation files to manage and merge back and forth, we now have one file with 30 sequences.

These Sequences can be batch exported as well, making the tool that much more powerful. Sequence information is stored in the custom file properties with the scene. Animation tags are also used as a secondary convenience for navigating the time line.

This tool does not block you from overlapping animations and mixing up your keyframes.


AnimationTools v89.png


Sequences


Frame Range


Animation Compression


Animation Notes
See also: Animation Notes
Update: We strongly recommend using the tools provided in HeroBlade to add animation notes and not the much older tool provided here.

This section is used for managing the animation notes on a character in a given scene. There is no need to create a note track on the character. The tool will add one automatically if one is not present, or use the current one if one is present. When a file is loaded the Note List scans the Note track and adds any unique notes to the list to be used later.

Export

BatchExport Anims v89.png

See also

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox