HeroEngine Art Pipeline 2015.2

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Art pipeline tools and downloads referenced on this page are available to licensed developers only. Links to the downloads can be found in the downloads section located on https://account.heroengine.com/downloads/
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Contents

This page contains the Hero Tools scripts for the art packages, Autodesk Max and Maya for use with HeroEngine Quartz.


Requirements

Release date: September, 2015.

HeroBlade versions supported: HeroEngine Quartz (March 2015)

Autodesk Max versions supported: Autodesk® 3ds Max® 2014, 2015, and 2016; 64 bit only.

Autodesk Maya versions supported: Autodesk® Maya® 2014, 2015, and 2016; 64 bit only.


Overview

The HeroEngine Art Pipeline is a collection of scripts which must be run on Autodesk Maya (Maya) and Autodesk 3ds Max (Max). The scripts will configure 3ds Max and Maya for a special set of menus and applications which can be used to export art for use in HeroEngine.

For more information on how to export art from Max or Maya see Hero Export.



Updates and Changes

Installation

For Developers using Maya, you may need to also install the Visual C++ 2013 redistributable which can be found here: VC2013 Download


The HeroEngine is a ZIP file. Once expanded, it creates the following folder structure:

WindowsHeroEngineArtPipeline.png


Where to put the folders

You have two options:

1. Put this folder structure somewhere on a network that all artists' workstations can access. This ensures that when new versions of these tools are released, a single location will ensure everyone is using the updated tools.

2. If you can not offer a network solution, you might want to install them on each artist workstation's local hard drive. This is fine too, but will require more care when updating to ensure everyone is using the correct set of tools.

For new users, see instructions here: Art Server Setup


First Time Setup

Autodesk 3ds Max

See Setting up 3ds Max

Autodesk Maya

See Setting up Maya


Upgrading

Autodesk 3ds Max

Autodesk Maya


File Path Limitations

IMPORTANT: ALWAYS EXPORT TO LOCAL OR MAPPED DRIVES!

IMPORTANT: Command line programs do not work with UNC paths [[1]]. If you export to a network server, you cannot use UNC paths like \\journey\art\myexportplace\. You must use Windows to map a drive letter to the server, e.g.: map J: to \\journey\art\.

If you try to export to a UNC path instead of a local or mapped network drive, the preprocessor will fail! This is a limitation of the Window's command line.

Note: DO NOT uses spaces in the path or filename. This is also a limitation of the command line batch file and preprocessing commands. The exporter will check for this and cancel an export if it detects a space anywhere in the filepath.

Note: The Art Hero Tools can be setup in Max and Maya using network paths.


See also

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