HeroEngine Art Pipeline 2013.3

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Art pipeline tools and downloads referenced on this page are available to licensed developers only. Links to the downloads can be found in the downloads section located on https://account.heroengine.com/downloads/
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Contents

This page contains the Hero Tools scripts for the art packages, 3ds Max and Maya for use with HeroEngine 1 Release 65 or later.


Note

This version of the pipeline requires installation of HeroBlade or the Repository Browser version 1.65 or later to provide the correct redistributable operating system files.

This version of the pipeline only includes support for Maya and Max 2012 and 2013. For 2010 and 2011 support, please use version 2012.4

Overview

The HeroEngine Art Pipeline is a collection of scripts which must be run on Autodesk Maya (Maya) and Autodesk 3ds Max (Max). The scripts will configure 3ds Max and Maya for a special set of menus and applications which can be used to export art for use in HeroEngine.

For more information on how to export art from Max or Maya see Hero Export.



Version

This is the 2013.3 HeroEngine Art Pipeline, released April, 2013.

This version of the Art Pipeline works with HeroEngine 1 Release 65 or later.

This version of the pipeline only includes support for Maya and Max 2012 and 2013. For 2010 and 2011 support, please use version 2012.4


Updates and Changes


Requirements

You MUST be using at least the HeroEngine 1 Release 65 release, which is compiled against the same SDK as the exporter.


Any of the following Autodesk® packages are supported:


For Maya and Max 2010 and 2011 support, please use version 2012.4


Installation


The HeroEngine is a ZIP file. Once expanded, it creates the following folder structure:

WindowsHeroEngineArtPipeline.png


Where to put the folders

You have two options:

1. Put this folder structure somewhere on a network that all artists' workstations can access. This ensures that when new versions of these tools are released, a single location will ensure everyone is using the updated tools.

2. If you can not offer a network solution, you might want to install them on each artist workstation's local hard drive. This is fine too, but will require more care when updating to ensure everyone is using the correct set of tools.

For new users, see instructions here: Art Server Setup


First Time Setup

Autodesk 3ds Max

See Setting up 3ds Max

Autodesk Maya

See Setting up Maya


Upgrading

Autodesk 3ds Max

Autodesk Maya


Limitations

Network Path

IMPORTANT: ALWAYS EXPORT TO LOCAL OR MAPPED DRIVES!

IMPORTANT: DOS command line programs do not work against UNC paths [[1]]. So if you export to a network server, you cannot use UNC paths like \\journey\art\myexportplace\. Instead you must use Windows to map a drive letter to the server. For example we map J: to \\journey\art\.

If you try to export to a UNC path rather than a local or mapped network drive, the preprocessor will fail! This is a limitation of the Window's DOS command line.

You may not uses spaces anywhere in your path or filename. This is a limitation of the DOS batch file and preprocessing commands. The exporter will check for this and cancel an export if it detects a space anywhere in the filepath.

Note: The Art Hero Tools can be setup in Max and Maya using network paths.


See also

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