HeroEngine Art Pipeline 2012.4
- This page contains the Hero Tools scripts for the art packages, 3ds Max and Maya for use with HeroEngine 1 Release 65 or later.
This version of the pipeline requires installation of HeroBlade or the Repository Browser version 1.65 or later to provide the correct redistributable operating system files.
The HeroEngine Art Pipeline is a collection of scripts which must be run on Autodesk 3ds Max (Max) and Autodesk Maya (Maya). The scripts will configure 3ds Max and Maya for a special set of menus and applications which can be used to export art which will be used by HeroEngine.
For more information on how to export art from Max or Maya see Hero Export.
This is the 2012.4 HeroEngine Art Pipeline, released June, 2012.
This version of the Art Pipeline works with HeroEngine 1 Release 65 or later.
Updates and Changes
- Improved track masks UI in 3ds Max to prevent the majority of 'MSCustAttribDef' errors.
- Revised Maya character tools to use backslashes in pathnames.
- Modified 'MorphMesh.GES' export settings to improve compatibility of resulting HGM files with HGM2OBJ.exe.
- Various small UI bugfixes.
You MUST be using at least the HeroEngine 1 Release 65 release, which is compiled against the same SDK as the exporter.
Any of the following Autodesk® packages are supported:
- Autodesk® 3ds Max® 2010
- Autodesk® 3ds Max® 2011
- Autodesk® 3ds Max® 2012
- Autodesk® Maya® 2010
- Autodesk® Maya® 2011
- Autodesk® Maya® 2012
- NOTE For developers using 3ds Max, we now provide an installer for the art pipeline which will take care of the install and setup process. Please Refer to your downloads page at account.heroengine.com and download the correct version.
The HeroEngine is a ZIP file. Once expanded, it creates the following folder structure:
Where to put the folders
You have two options:
1. Put this folder structure somewhere on a network that all artists' workstations can access. This ensures that when new versions of these tools are released, a single location will ensure everyone is using the updated tools.
2. If you can not offer a network solution, you might want to install them on each artist workstation's local hard drive. This is fine too, but will require more care when updating to ensure everyone is using the correct set of tools.
For new users, see instructions here: Art Server Setup
First Time Setup
Autodesk 3ds Max
See Setting up Maya
Autodesk 3ds Max
- Please use the provided version of our 3ds Max Art pipeline installer for your year and version of 3ds Max. These are available on your account page at account.heroengine.com.
- UPDATE! Please note that the
userSetup.melfile is included and can conflict with preexsiting personal userSetup.mel files. Change the
.melfile extention to
.off, then copy the contents from either the
userSetup.x86file to your own userSetup.mel file.</code> to prevent new users from experiencing conflicts with their own personal userSetup.mel file.
- Copy and Paste the folders from the unzipped HeroEngineArtPipeline and say yes to Override to ensure all files are updated.
IMPORTANT: ALWAYS EXPORT TO LOCAL OR MAPPED DRIVES!
IMPORTANT: DOS command line programs do not work against UNC paths []. So if you export to a network server, you cannot use UNC paths like
\\journey\art\myexportplace\. Instead you must use Windows to map a drive letter to the server. For example we map
If you try to export to a UNC path rather than a local or mapped network drive, the preprocessor will fail! This is a limitation of the Window's DOS command line.
You may not uses spaces anywhere in your path or filename. This is a limitation of the DOS batch file and preprocessing commands. The exporter will check for this and cancel an export if it detects a space anywhere in the filepath.
Note: The Art Hero Tools can be setup in Max and Maya using network paths.