HeroBlade and World Builder Training

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Contents

This information assumes you have already installed HeroBlade and received a login for your HeroEngine system.

Getting Started


HeroBlade Icon Bar and Camera Movement


HeroBlade Panels


Creating an Area


Creating an Area Instance


Editing Height Map Terrain in an Area


Creating Additional Height Map Terrain


Editing Height Map Terrain in an Area (continued)


Environment Panel


Asset Library


Parenting


Rooming

 1
 2 3


Nodes

Action Mark Node


Audio Node


Billboard Node


Bone Tracker Node


Flare Node


Light Node


Mirror / Water Node


Assets Panel


Path Node


Path Follower Node


Pathing and Initial Area Entry


Physics Joint Node


Region Node


Path Finding Panel


Path Finding Node


Trigger Node


Using the Area State System to Create a Stateful Object

 Current State           States            State Transitions                     Action Lists (what to do)
 =============           ======            =================                     ============
 CLOSED                  OPEN              OPEN -> CLOSED :: closing             closing
                         CLOSED            CLOSED -> OPEN :: opening             opening
                         NOTSET
                         *


Creating a Stateful Object that can be Instanced from the Asset Library


Lightning Node


Particle Node


FX System


Hero's Journey Quest System


Animation System

                  HSL <--->  Advanced Customizable Character Controller (ACCC)
                                               |
                                               |  Behavior
                                              \|/
Animation Agent Script (AAS) File <----> Animation Agent
                                               |
                                               |
                                              \|/
                                        Animation Mixer <---- Animation Sequence (ASQ) File
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