GetTargetsInSphere(playerSensitive as Boolean, npcSensitive as Boolean, sphereCenter as Vector3, sphereRadius as Float) as List of NodeRef
- Indicates whether players are included in the list of returned nodes
- Indicates whether non-playing characters are included in the list of returned nodes.
- the center of the sphere
- the radius of the sphere, in worldspace units
This function can be called in a script to learn what player nodes are around a given area.
The functions return a list of type noderef, which will include all visible player or character nodes within the defined area.
Other types of assets (waypoints, landscape, etc.) are not targeted in the search.
NPC's can be returned if npcSensitive is set to true.
For more information see: Area Awareness
// The following would print a list of all pc's (and no npc's) within a sphere defined below pc as boolean = TRUE npc as boolean = FALSE targets as list of noderef sphereCenter as vector3 = (0, 0, 0) sphereRadius as float = 30.0 targets = GetTargetsInSphere(pc, npc, sphereCenter, sphereRadius) foreach target in targets println(target.name+" is in the cone") .