Extra Maya Tools
- The following Additional Tools for Maya are a set of tools for Artists and Animators working in Maya. These tools are provided as bonus tools to help automate and simplify many of the operations within Maya as they apply to HeroEngine.
The Hero Asset Tools window has multiple functions that aid in asset naming and custom snap settings.
This tool aids in the setup of the initial directory structure and base files for a new character. It writes out all the appropriate Hero Character and Hero Animation Text files, the Character Skeleton, an idle Animation (in bind pose), and a Dynamic Character Part if chosen. After running this setup tool, you will be ready to upload the new directories and files for the character into the Repository Browser, and follow a readme.txt file for using the /HENPC commands to see your character in HeroBlade.
The idea is to easily get the character basics in-game first, then you can iterate on the character more with the main Hero Export methods.