Dynamic Sky
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- For sky which is a static asset that does not change, see Skydomes.
Dynamic sky is the term used to denote a dynamic environment scheme, which changes over time. This allows for lighting and other environment visuals to change over the course of a game day.
A dynamic environment scheme has a lighting color timeline, with a dynamic sky. The lighting and fog parameters change based on the timeline.
Examples of things that can be done with dynamic environment schemes include:
- Dynamic Sky Color, day to night cycle with tinting
- Three point lighting color timeline. This will allow an artist to specify a day to night cycle of lighting colors. The light direction will be controlled by the time of day.
Static environment schemes
A static environment scheme is one in which the lighting does not change over time. If a player is in a room with a static environment scheme, a skybox is visible instead of a dynamic sky.
Other environment scheme options
Other options available with environment schemes (static or dynamic) include:
- Blending different environment schemes together, such as to fade in a stormy look for weather
- Cloud rendering, with cloud layers. One or two cloud layers with repeating artist-driven textures. The textures are a density map.
- Ambient+diffuse lighting, or 3-point lighting
Copying sky settings
Dynamic sky settings can be copied/pasted from area to area. Style settings can also be set to flow on an automated basis from a master area to other "clone" areas. This is done with the /HESTYLESET command.