Texture Format

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A texture in HeroEngine is a straightforward graphic file, which can be as simple as a picture of a polygon, or as complex as multiple images woven into a quilt which are only used one piece at a time. Textures are almost always associated with some other element, such as terrain, assets, characters, GUI panels, particle effects, etc.


Texture file format

Textures are always ".dds" file format and must be in the size of power of two, such as 512x512. They are generally created with something such as Paint.NET and saved in .dds file format, or Adobe Photoshop; in which the image is saved as a .dds file format using the Nvidia Photoshop plug-in.

For additional information on TerrainMap textures, please refer to 'Diffuse Textures' (indicated by a _d suffixed naming convention) and 'Bump+Spec Textures (indicated by a _n suffixed naming convention).


Importing textures

To import a texture into HeroEngine:


Examples

See also

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