CharacterAppearance

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The _characterAppearance class represents a particular graphical layout of a character on the servers.

Fields

Field name Field type Description
_characterAppearChange boolean
_characterAppearTimer timer
_characterHBNode id
_characterSpecification String corresponds to one of the defined character specifications (a character.dat file)
_characterSpecificationChange boolean
character_position Vector3 the position of the character as known by the server
character_rotation Vector3 the facing of the character in degrees (pitch, yaw, roll)
Note: only the y component of the vector is currently used
draw_character Boolean A character is only rendered on the client if this flag is set to true. If a character has more than one visible character node, HeroEngine ensures that only one of the nodes has draw_character set at any given time.
facegen_spec String The binary data that specifies the facegen morph of the character's face.
facegen_spec_body String The binary data that specifies the facegen morph of the character's body.
facegen_spec_hjhead String The binary data that specifies the facegen morph of the character's head.
facegen_spec_body_raw list of rawdata client-side field
facegen_spec_raw list of rawdata client-side field
geometry_list List of Class geometry_pair The currently selected parts of the character are stored in this container.
_geometry_list_raw list of rawdata client-side field
name String This name is sent to the client along with the rest of the character data.
SkeletonBlendCollection lookuplist indexed by string of float Used to blend between multiple skeletons if the character specification has blends enabled.
texture_list List of Class texture_pair The currently selected texture layers of the character and the tinting applied to those layers.
_texture_list_raw list of rawdata client-side field

Historical note

The class _characterAppearance was previously (before version 1.22) called visible_character.

See also

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