Entering Fly Mode
To get into Fly Mode, either:
- Click on the Fly Camera icon in the Toolbar
- Tap CTRL + ~
Leaving Fly Mode
You can drop your character down to where your Fly Camera is at at any time by pressing the "~" key and entering Character Mode. If your viewpoint is in the sky, your character will drop down to the first walkable surface. If it is desired to keep the character in the sky for some reason, you may wish to create a temporary asset, such as a heightmap, that the character can stand on.
While in Fly Mode, the following movement keys work:
- W is forward
- A is left (strafe)
- S is backwards
- D is right (strafe)
- R is up (as seen by the camera, aka... perpendicular to the camera facing)
- F is down (as seen by the camera, aka... perpendicular to the camera facing)
- Q - rotate view left
- E - rotate view right
The mouse can be used to look up and down, or this can be reversed via a toggle in the "Visualizer" section of the Renderer Panel.
- F2 - If you cannot move while in Fly Mode, it may be because you have run into a barrier such as a wall or mountain. To move more freely, tap the F2 Key, which will turn off collision-detection. Note: If F2 doesn't seem to be doing anything, be sure to check that your Function lock is turned on, on your keyboard.
Camera speed can be controlled by:
- Z - minimum speed
- X - decrease speed
- C - increase speed
- V - maximum speed
The Fly Camera speed slider is available in the status bar, next to the viewport size dropdown menu.