Bones

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In the context of HeroEngine, a bone generally refers to one of the basic building blocks of a character. Bones are not created in HeroEngine, but in 3ds Max or Maya. Bones, as opposed to helpers, can be used on a character to mark a position for things such as Sound nodes, Particle nodes, and effects.

To create a bone, check either:

The term Bones may also refer to:


Commonly-used bones

In working with the Fx System or other animations, certain commonly-used bones are:

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