Art Tutorials

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Tutorials
Art | Scripting | World Design | Game Mechanics | All

Contents


The following are tutorials of particular interests to Artists, and those who are somewhere in the Art Pipeline.


There are two main types of art tutorials here:


Tutorials for Artists

Video Tutorials

A list of art-related videos


Resource Files


Beginner tutorials

Beginner-small.png These tutorials can be handled by anyone on the development team, even non-Artists.

Quickstart on how to create assets so they can be imported into HeroEngine
How to create the art asset that can be used as a skydome in your areas


Intermediate tutorials

Intermediate-small.png These tutorials require access to 3D Studio Max or Maya, and some familiarity with art techniques

How to create materials with a collection of textures and shader settings
How to set and use Animated UVs via the HeroMaterial
How to build a non-animated asset in 3D Studio Max
How to create a set of building blocks that will easily snap together
How to set up multiple animation channels on a character skeleton, can then be blended together.
How to use SpeedTree 4.0 to create trees and export them to HeroEngine
How to use the automated Character Tools script to export a character, and setup the necessary files in the Repository


Advanced tutorials

Advanced-small.png These tutorials require access to 3D Studio Max or Maya, and should only be tackled by experienced Artists.

How Artists can create art assets which incorporate animation
The complete creation process for characters that are static, with no swappable parts. These characters are exported with the geometry and skeleton together.
How Artists can create a basic dynamic character with swappable parts
How Artists can add a dynamic texture bank that is tintable to a pre-existing dynamic character
How Artists can add a dynamic texture bank that supports skin blending to a pre-existing dynamic character
The original tutorial how to configure a character-held item such as a weapon, which can be attached to a character at multiple points (such as both hands), and animated from one to the other.
The Maya tutorial of how to configure a character-held item such as a weapon, which can be attached to a character at multiple points (such as both hands), and animated from one to the other.
Creating animations for characters


Particles System

Beginner-small.png Beginner level: Some helpful tips when working with Particles and FX.
Beginner-small.png Beginner level: Create and modify your own particle effect.
Intermediate-small.png Intermediate level: Create a fiery explosion.
Intermediate-small.png Intermediate level: Create fireballs that explode outward from the core of the explosion.
Intermediate-small.png Intermediate level: Adding a particle element that emits debris. This is done through an emitter that emits meshes.
Intermediate-small.png Intermediate level: Create a smoke trail for projectiles.
Intermediate-small.png Intermediate level: Create a particle that emits from a texture.
Intermediate-small.png Intermediate level: Create a particle that emits from the surface geometry of any static asset.


Fx System

Intermediate-small.pngAdvanced-small.png Intermediate/Advanced: Create a combinatory effect.
Intermediate-small.pngAdvanced-small.png Intermediate/Advanced: Create an explosion effect that you can play on any asset.
Intermediate-small.pngAdvanced-small.png Intermediate/Advanced: Create the classic chain lightning effect.


User Interface

Advanced-small.png Advanced: Reference on how to create an animated user interface


See also

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