Character Animations

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Contents


Character Animation

Character Animation in HeroEngine is composed of several parts:


Defining a character in the Repository
Description of the file types that are needed to define a character
Character specification (.DAT)
Defining the character and its related properties
Animation Sets (ANIMATIONSET.DAT)
An animation set is a collection of animation sequences, which define a given character's motion possibilities.
The ANIMATION.DAT file
This file contains a list of all the available animation sequences
Animation Sequences (.ASQ files)
Instructions to HeroEngine on how a character moves, via a tree of different sequences
Animation Agent Scripts (.AAS files)
The basic wiring of the animation system, which controls how individual animations are applied to character movement
Animation Files
Each animation file has one animation, which contains the actual animation curves (keyframes). This page contains an overview of how to apply animation to a character.
Character Behave Commands
The CLI BEHAVE command, and how to use it to issue specific animation commands from the console window or from script
World Space Movement (VDA & SRB)
In-depth information on understanding the concept of Model World-space movement
Animation Note Tracks
Optional note tracks in the animation data, which identify key frames where specific events need to occur, such as playing a sound in synch with the animation


See also

Animating Characters Tutorial
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