Animated UVs Tutorial

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Contents

He intermediate.png


This page is a brief explanation of how to set and use Animated UVs via the HeroMaterial.

Overview

In order to have an object in the world with animated UVs, you must apply the settings in your HeroMaterial within 3ds Max or Maya. Everything about exporting objects is the same, except for the material settings. Unfortunately, you will not be able to see the animated UVs in Max or Maya, you must upload to the engine to see the results.

The following images are from an Fx asset that will eventually be used by a particle emitter.



Options

At the base of the HeroMaterial, are some animated UV options. These are seconds / time. Channel 0 is the entire color texture. Channel 1 can be used if you have transparency in the alpha channel. However you cannot animate the alpha separate from the diffuse channels. In this case it was desired for both layers to animate at the same rate, to provide full transparency.


Output

Anim uvs gr2.jpg



Example

Download example 3ds Max 9 file with texture:

File:Anim uv.zip

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