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  • '''Area Awareness Functions''' are server-side [[functions]] which can be called in a [[scrip [[Category:Area awareness| Area awareness]]
    4 KB (572 words) - 15:15, 27 June 2011
  • The '''Spatial Awareness System''' is used as part of the [[Seamless world]] implementation. [[File:SpatialAwarenessSystem.gif|left|frame|Spatial Awareness System]]
    41 KB (6,141 words) - 16:13, 4 March 2013
  • 8 members (0 subcategories, 0 files) - 18:50, 24 June 2011
  • #redirect [[Area Awareness Functions]]
    38 B (4 words) - 19:43, 24 June 2011
  • #redirect [[Spatial Awareness System]]
    38 B (4 words) - 19:43, 24 June 2011
  • #REDIRECT [[Spatial Awareness System]]
    38 B (4 words) - 19:43, 24 June 2011

[edit] Page text matches

  • ... utility functionality for working with [[Spatial Awareness System|Spatial Awareness Systems]] and the [[/hesas]] command functionality.
    285 B (37 words) - 14:24, 20 June 2011
  • The '''$SPATIALAWARENESS_AREA''' [[system node]] is used with the [[Spatial Awareness System]] of the MMO Foundation Framework. It is in charge of general area l
    430 B (57 words) - 20:18, 24 June 2011
  • ...'||server||list of noderef || Inherited field, used to implement [[spatial awareness]] behaviors ...l Awareness]] node that the Character Controller is using to determine its awareness
    9 KB (1,436 words) - 14:24, 20 June 2011
  • '''Area Awareness Functions''' are server-side [[functions]] which can be called in a [[scrip [[Category:Area awareness| Area awareness]]
    4 KB (572 words) - 15:15, 27 June 2011
  • ...ing them to be instantiated from a prop bucket (and removed when you leave awareness range).
    20 KB (3,459 words) - 18:16, 1 November 2012
  • ...rnate way to do a more robust pick up system would to leverage the spacial awareness system in conjunction with the prop system. This would make adding new pick
    20 KB (3,340 words) - 21:30, 9 November 2012
  • ...e spatial awareness system. When the "owning" player enters the object's awareness you would then modify the player changes on the server object and allow rep ...the new RemoteCall syntax and the release of [[Replication]] and [[Spatial Awareness System]]. The [[Replication Tutorial]] describes the way you would probabl
    15 KB (2,370 words) - 14:25, 20 June 2011
  • ...ated Bandwidth Management, Data Replication (bit efficient) and High-speed Awareness Systems designed to support the demands of Massive Multiplayer Games. ...r would only receive awareness events for up to 99 others entering/leaving awareness
    6 KB (962 words) - 15:55, 4 November 2011
  • ...ultiplied by the source to destination distance (provided by the [[Spatial Awareness System]]) and subtracted from the accumulated priority to determine the eff
    3 KB (423 words) - 18:42, 31 October 2012
  • * [[Technical:Area Awareness|Area Awareness]] - Detect which player nodes are in a given area
    4 KB (501 words) - 14:25, 20 June 2011
  • ... add any entities you want to have represented in the default area spatial awareness during area spinup (or some other time as is appropriate for a particular g ...later than when replication introduces the secondary node depending on the awareness ranges you have specified for the entities involved.
    7 KB (1,219 words) - 14:25, 20 June 2011
  • For more information see: [[Technical:Area Awareness|Area Awareness]] [[Category:Area awareness]]
    2 KB (269 words) - 15:16, 27 June 2011
  • For more information see: [[Technical:Area Awareness|Area Awareness]] [[Category:Area awareness]]
    2 KB (266 words) - 15:16, 27 June 2011
  • For more information see: [[Technical:Area Awareness|Area Awareness]] [[Category:Area awareness]]
    2 KB (265 words) - 15:16, 27 June 2011
  • For more information see: [[Technical:Area Awareness|Area Awareness]] [[Category:Area awareness]]
    2 KB (290 words) - 15:17, 27 June 2011
  • For more information see: [[Technical:Area Awareness|Area Awareness]] [[Category:Area awareness]]
    1 KB (218 words) - 15:17, 27 June 2011
  • For more information see: [[Technical:Area Awareness|Area Awareness]] [[Category:Area awareness]]
    2 KB (244 words) - 15:17, 27 June 2011
  • For more target functions, see: [[Technical:Area Awareness|Area Awareness]] [[Category:Area awareness]]
    856 B (117 words) - 14:25, 20 June 2011
  • * [[Spatial Awareness]]
    69 KB (11,447 words) - 16:45, 14 March 2015
  • ...ent when that client's character becomes "aware" of them via the [[Spatial Awareness System]]. This behavior would be wrong in our Housing Areas because we are Awareness thus changes from a volume to a conceptual idea of who is in "Bob's House",
    33 KB (5,576 words) - 14:26, 20 June 2011
  • ...ps can also be used, though, to drive custom game logic which uses spatial awareness (e.g. king-of-the-hill or capture-the-flag logic for a dynamic object; or d ...ally aware' prop, the process for replication to clients within the prop's awareness range will have begun
    14 KB (2,172 words) - 21:45, 23 April 2012
  • ...roxied based on the awareness of an entity placed in the default [[Spatial Awareness System]] by a [[Seamless area link]].
    12 KB (1,946 words) - 20:27, 31 October 2012
  • * [[#Spatial Awareness System|Spatial Awareness System]] * High performance spatial awareness subsystem (used by above and generally available to HSL)
    15 KB (2,170 words) - 19:06, 9 November 2012
  • ...n the group's position and the client's position as specified by [[Spatial Awareness System]] entities (see [[Replication Script Interface#Controlling Replicati
    6 KB (938 words) - 14:26, 20 June 2011
  • ...ationSpatialAwareness || NodeRef || The [[Spatial_Awareness_System|Spatial Awareness System]] to be used for determining distances between this group and its cl ...presenting this group's position in the [[Spatial_Awareness_System|Spatial Awareness System]].
    12 KB (1,605 words) - 13:53, 17 May 2012
  • ...initialize replication traffic based on [[Spatial Awareness System|Spatial Awareness]], process replication events, and use a [[Prop Bucket]] to visualize an [[ ...l|Remote Calls]] in conjunction with a trigger or an entity in a [[Spatial Awareness System]], but we lose many of the benefits of the replication technology in
    36 KB (5,138 words) - 21:33, 31 October 2012
  • ...established the link, they have not yet inserted entities into the spatial awareness system.
    14 KB (2,193 words) - 20:01, 31 October 2012
  • ...ing editing changes, and launching a destination area when a player enters awareness range with the destination area specified by the connection decorator. ... ''(optional)'' tokens for use with the [[Asset Library]] to customize the awareness used for the launch entity.
    13 KB (1,878 words) - 20:33, 24 June 2011
  • ...t sightlines, three spatial awareness entities and a trigger. The Spatial Awareness Entities represent different ranges at which the link performs one or more ==== Entity Awareness Ranges ====
    12 KB (1,848 words) - 19:42, 31 October 2012
  • * The link uses awareness ranges that generally make sense, however a variety of factors may necessit ...unt node is replicated and entered into [[Spatial Awareness System|Spatial Awareness]] so that nearby characters become replicated to the player's client. Thes
    10 KB (1,454 words) - 20:32, 8 November 2012
  • The '''Spatial Awareness System''' is used as part of the [[Seamless world]] implementation. [[File:SpatialAwarenessSystem.gif|left|frame|Spatial Awareness System]]
    41 KB (6,141 words) - 16:13, 4 March 2013
  • *spatial awareness callbacks
    12 KB (1,843 words) - 15:21, 10 September 2014
  • ...tions) or [[Spatial Awareness System|Spatial Awareness]] for ''situational awareness''
    11 KB (1,681 words) - 14:26, 1 November 2012
  • ...eness]]). When the ship is notified of the presence of objects within its awareness it could start to perform the additional collision tests.
    22 KB (3,301 words) - 14:45, 28 March 2012
  • * Spatial awareness system
    6 KB (804 words) - 20:39, 10 October 2011
  • * [[Spatial awareness]] functions
    6 KB (709 words) - 17:05, 14 March 2015
  • ... | D | MaximumCharacterViewDistance | int | Deprecated in favor of spatial awareness system | 1000 }}
    7 KB (861 words) - 18:53, 24 June 2011
  • #redirect [[Area Awareness Functions]]
    38 B (4 words) - 19:43, 24 June 2011
  • #redirect [[Spatial Awareness System]]
    38 B (4 words) - 19:43, 24 June 2011
  • #REDIRECT [[Spatial Awareness System]]
    38 B (4 words) - 19:43, 24 June 2011
  • #REDIRECT [[Spatial Awareness System]]
    38 B (4 words) - 19:43, 24 June 2011
  • * [[Spatial awareness|High-speed Spatial Awareness]] * awareness systems
    24 KB (3,891 words) - 15:25, 18 October 2011
  • ...into the new in Sapphire seamless area subscription mechanisms for spatial awareness and edit queues. ...verride methods related to account subscription to edit queues and spatial awareness. HE_SubscribeClientToAreaEditQueues(), HE_UnsubscribeClientFromAreaEditQue
    30 KB (4,460 words) - 14:58, 27 March 2014
  • ...ss transitions now properly unsubscribe the traveling account from spatial awareness and edit instance queues ...mlessly or logging out players are now correctly unsubscribed from spatial awareness for linked areas.
    49 KB (7,741 words) - 17:58, 13 March 2015

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