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  • ...ps can also be used, though, to drive custom game logic which uses spatial awareness (e.g. king-of-the-hill or capture-the-flag logic for a dynamic object; or d ...ally aware' prop, the process for replication to clients within the prop's awareness range will have begun
    14 KB (2,172 words) - 21:45, 23 April 2012
  • ...roxied based on the awareness of an entity placed in the default [[Spatial Awareness System]] by a [[Seamless area link]].
    12 KB (1,946 words) - 20:27, 31 October 2012
  • * [[#Spatial Awareness System|Spatial Awareness System]] * High performance spatial awareness subsystem (used by above and generally available to HSL)
    15 KB (2,170 words) - 19:06, 9 November 2012
  • ...n the group's position and the client's position as specified by [[Spatial Awareness System]] entities (see [[Replication Script Interface#Controlling Replicati
    6 KB (938 words) - 14:26, 20 June 2011
  • ...ationSpatialAwareness || NodeRef || The [[Spatial_Awareness_System|Spatial Awareness System]] to be used for determining distances between this group and its cl ...presenting this group's position in the [[Spatial_Awareness_System|Spatial Awareness System]].
    12 KB (1,605 words) - 13:53, 17 May 2012
  • ...initialize replication traffic based on [[Spatial Awareness System|Spatial Awareness]], process replication events, and use a [[Prop Bucket]] to visualize an [[ ...l|Remote Calls]] in conjunction with a trigger or an entity in a [[Spatial Awareness System]], but we lose many of the benefits of the replication technology in
    36 KB (5,138 words) - 21:33, 31 October 2012
  • ...established the link, they have not yet inserted entities into the spatial awareness system.
    14 KB (2,193 words) - 20:01, 31 October 2012
  • ...ing editing changes, and launching a destination area when a player enters awareness range with the destination area specified by the connection decorator. ... ''(optional)'' tokens for use with the [[Asset Library]] to customize the awareness used for the launch entity.
    13 KB (1,878 words) - 20:33, 24 June 2011
  • ...t sightlines, three spatial awareness entities and a trigger. The Spatial Awareness Entities represent different ranges at which the link performs one or more ==== Entity Awareness Ranges ====
    12 KB (1,848 words) - 19:42, 31 October 2012
  • * The link uses awareness ranges that generally make sense, however a variety of factors may necessit ...unt node is replicated and entered into [[Spatial Awareness System|Spatial Awareness]] so that nearby characters become replicated to the player's client. Thes
    10 KB (1,454 words) - 20:32, 8 November 2012
  • The '''Spatial Awareness System''' is used as part of the [[Seamless world]] implementation. [[File:SpatialAwarenessSystem.gif|left|frame|Spatial Awareness System]]
    41 KB (6,141 words) - 16:13, 4 March 2013
  • *spatial awareness callbacks
    12 KB (1,843 words) - 15:21, 10 September 2014
  • ...tions) or [[Spatial Awareness System|Spatial Awareness]] for ''situational awareness''
    11 KB (1,681 words) - 14:26, 1 November 2012
  • ...eness]]). When the ship is notified of the presence of objects within its awareness it could start to perform the additional collision tests.
    22 KB (3,301 words) - 14:45, 28 March 2012
  • * Spatial awareness system
    6 KB (804 words) - 20:39, 10 October 2011
  • * [[Spatial awareness]] functions
    6 KB (709 words) - 17:05, 14 March 2015
  • #redirect [[Area Awareness Functions]]
    38 B (4 words) - 19:43, 24 June 2011
  • #redirect [[Spatial Awareness System]]
    38 B (4 words) - 19:43, 24 June 2011
  • #REDIRECT [[Spatial Awareness System]]
    38 B (4 words) - 19:43, 24 June 2011
  • #REDIRECT [[Spatial Awareness System]]
    38 B (4 words) - 19:43, 24 June 2011

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