Space Coordinate Systems

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(Multiple objects)
 
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* Create an object, such as a fence or signpost.  If working in Clean Engine and not sure which object to use, check [[Create a signpost]] for how to create a sample object.
 
* Create an object, such as a fence or signpost.  If working in Clean Engine and not sure which object to use, check [[Create a signpost]] for how to create a sample object.
 
* Navigate your view so that you have a good overall view of the object.
 
* Navigate your view so that you have a good overall view of the object.
* Using the Rotate tool, [[Image:Rotate.gif]] "tip" the object to an odd angle
+
* Using the Rotate tool, {{rotate}} "tip" the object to an odd angle
 
* Click on the "Select & Translate" tool {{translate}}
 
* Click on the "Select & Translate" tool {{translate}}
 
** Note the translation [[gizmo]] within the object is oriented up and down in "world space"  
 
** Note the translation [[gizmo]] within the object is oriented up and down in "world space"  
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* Select all objects at once, with Ctrl+click or dragging the mouse to select them all
 
* Select all objects at once, with Ctrl+click or dragging the mouse to select them all
 
* Go into World Space mode [[Image:Coordinate.png]]
 
* Go into World Space mode [[Image:Coordinate.png]]
* Select the Rotation tool [[Image:Rotate.gif]]
+
* Select the Rotation tool {{rotate}}
 
* Rotate all of the objects and note how they're all moving as a group
 
* Rotate all of the objects and note how they're all moving as a group
 
* Go into Local Space mode [[Image:LocalSpace.png]]
 
* Go into Local Space mode [[Image:LocalSpace.png]]

Latest revision as of 20:11, 5 November 2012

Contents

He beginner.png


This is an easy-level tutorial that goes over the differences between Local Space and World Space coordinate systems.
Menu to toggle back and forth, from the Transform Toolbar


Space coordinate system are one of the following:


Overview

Sometimes it is helpful to move or rotate an object in relation to its own "local" space, rather than world space. For example, if a fence object is placed and then duplicated, it may be helpful to move the next object along the axis of the first fence, to allow them to line up properly.

Rotation can also be important as to whether it's occurring on a world space or local level.

To toggle back and forth from World Space to Local Space, use the "World and Local Space tool" Coordinate.png on the Transform Toolbar, either by selecting the appropriate option in the dropdown menu, or just clicking on the button to toggle back and forth.

Tip: With the Select & Translate tool, TranslateTool.png holding down the Ctrl key and then hovering the mouse over the gizmo, will show the current axes of movement. See the Tutorial section below for more information on how this works.


Multiple objects

Special cases exist for when multiple objects are selected.

Select & Translate: TranslateTool.png

Rotate: RotateTool.png

Gizmos

If a gizmo (set of axes) is visible, it will often change orientation depending on which mode (local or world) is active.

The image on the left, shows the gizmo of the object oriented in world space (straight up and down). The image on the right, shows the gizmo when local space is activated (the gizmo aligns with the object).

Space2.png Space3.png

Note: Some tools from the Transform Toolbar, such as Scale, Scale.png and Bounds, Bounds.png will always work in Local Space, regardless of whether World or Local space is selected.


Tutorial

Object oriented in World Space (note the snap grid lines aligned with the world, not the object)
Object oriented in Local Space (note the snap grid lines aligned with the object, not the world)


See also

Personal tools
Namespaces
Variants
Actions
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