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Revision as of 14:26, 20 June 2011
The Shader panel is primarily for internal use. It provides a list of shaders in use, and any related errors. It also provides a way to examine the number of shader assembly instructions used by each shader, as well as a way to see the final shader assembly code.
Accessing the Shader panel
The panel can be accessed via the Panels menu in HeroBlade.
Outputs available in the shader panel include:
- Techniques - Ways to render shaders on different types of hardware
- Parameters - the specific programming identifiers for the parameters for the particular shader, such as "ViewProjectionMatrix"
- Disassembly (instruction count) - This displays the assembly code of the shader