Repository Browser 2.0

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NOTE: This page describes an older version of the Repository Browser. Information on the current version is located on the main Repository Browser page.

This is the tool that the artists use to get art from the Art Server to the Repository. For the part of HeroBlade that game designers use to get art from the Repository for the game world, see Repository File Selector.

The Repository Browser is a separate client from HeroBlade. It is a tool that is used to move game content, such as art assets, from a local storage space such as your own computer or a network or the Art Server, to the live development environment so that HeroEngine can read it.


Types of Art Handled

It is most commonly used to manage art assets, meaning anything generated by an artist, such as Assets, Animations, and Textures.

It can also be used for other things such as Effect shaders and Keybinding files.

GUIXML files can be edited and new versions uploaded with the Repository Browser, but it is recommended to use the HSE2 Script Editor instead.

NOTE: Uploading of .gr2 files is no longer supported in HeroEngine versions later than 2.0


The Repository Browser is available on the downloads page.

Running the Repository Browser

To access the Repository Browser, open it as a normal Windows application: Go to your Windows Start Menu, and look under "HeroEngine Tools." ( Note: On some older systems, it may be available under

Just as with the HeroBlade login, enter your account name and password, then click "Login".

In the Worlds menu, select the desired environment (such as "Dev" or whatever your world has been named), and click "Play".

Uploading Art Assets

The following instructions explain how to upload your exported HGM files and your DDS textures so that you can view your work in HeroEngine.
  1. The far left side of the application houses the Repository List view. You should see the FireStorm Repository listed here. Click the + to expand this tree node. Right click on the name of your DEV world and select "Explore". The Repository directory should appear.
  2. On your local drive, set up a folder structure to mimic the folder structure of the Repository. This is important because texture file paths are embedded in HGM asset files. The HGM files will look for their corresponding textures in a specific location on your local drive. In order for this to carry across properly to the Repository, your local folder structure must be the same.
  3. Return to the Repository Browser. Select the local drive you’re storing your work on using the drive selection control.
  4. Afterwards, you can navigate to the folder in the local file tree view below.
  5. A browser for your selected local drive should then appear adjacent to the Repository directory.
  6. Simply click and drag files or folders from your local drive into the Repository to upload them. You can download Repository files to your local drive by dragging the opposite direction.
  • Right click on any file or folder in the Repository to display an editing menu including Rename and Delete.
  • The Transfers view on the far right of the application window displays the status of your uploads and downloads.

Once you have uploaded your HGM asset and its corresponding DDS textures, you should be able to add, view, and manipulate your asset in the HeroEngine.

See also

Personal tools