Normal maps

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(updated image for Sapphire)
(See also)
 
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* [[Diffuse texture]]
 
* [[Diffuse texture]]
 
* [[Macro map]]
 
* [[Macro map]]
* [[Creating Normal Maps with MIP Levels]]
 
 
* [[Scene analysis panel]]
 
* [[Scene analysis panel]]
 
* [[Controlling Frame Rate (FPS)]]
 
* [[Controlling Frame Rate (FPS)]]
  
 
[[Category:Textures]]
 
[[Category:Textures]]

Latest revision as of 21:06, 8 November 2012

HeroBladeTerrainTexturePainting.png
Normal map, which some people refer to as a Bump map or Bump+Spec texture, is used with textures. It holds directional information about the surface normals, such as the shape of rock, brick, leaf, or other "bump" in a texture, to communicate the way that light reflects off of it.


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