Material Instances

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Contents

Overview

An asset is a template from which things in the game world are made. An asset instance is an object with a unique ID number, created from an asset. Areas are mainly populated with asset instances instantiated from the Asset Library. Assets own meshes.

A mesh is a single set of geometry, and a reference to the material which it uses. There may be multiple meshes in a model -- for example, a barrel of apples may consist of a mesh for the wooden barrel and a mesh for the pile of apples.

A material is a set of textures with defined roles (such as diffuse, normal/specular and macro) and associated properties. A material instance a unique combination of material properties which can be applied to one or more asset meshes. Material Instance Properties can be customized using the Material Instance Properties panel.

Serialization Format

Material Properties Dialogue

An Example

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