Material Instances

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Contents

Overview

Areas are mainly populated with asset instances instantiated from the Asset Library. Each asset instance is owned by a rooms (which are persisted in the server GOM and in DAT files) and Prop Buckets (not persisted and do not exist in the server GOM. Prop buckets are added and removed through script.) Material Instance Properties can be customized using the Material Instance Properties panel.

Serialization Format

Material Properties Dialogue

An Example

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