Item System

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This page documents an upcoming feature and is not currently deployed to any customer world.

Contents

 Overview

The Item System provides a way to create and store Items for use in gameplay.


What Issue(s) Does This Address?


What Issue(s) Does This NOT Address?


Architecture

(need a pretty picture)

Item Container Owner

Only an Item Container Owner can have Item Container's. Currently Item Container Owner's must also be a _PlayerCharacter.

Item Container

Item Containers are stored by name so the container name must be unique for it's Item Container Owner.

Item

The base Item class provides events that Item decorator classes can respond to.

Item Appearance

Item appearances are used to visualize an Item in the game world. There are three ways this is done: dynamic geometry and texture swapping, bone tracker node with an attached prop bucket instance and the behave hold command with a prop bucket instance.


Usage


On the Client


Advanced Usage


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