Item System
From HEWIKI
This page documents an upcoming feature and is not currently deployed to any customer world.
Contents |
Overview
The Item System provides a way to create and store Items for use in gameplay.
What Issue(s) Does This Address?
- Create objects that represent physical things in a game world (need a good definition for "item").
- Rudimentary Item Container system to store Items.
- Visualize an Item as an asset in the game world.
What Issue(s) Does This NOT Address?
- GUI implementation of Item Containers.
- Does not provide a system for acquiring Items, such as loot dropped by a defeated enemy.
- Does not provide game specific Item Containers such as vault, bank, chest.
Architecture
Usage
On the Client
Advanced Usage