Hero Asset Tools

From HEWIKI
Revision as of 19:44, 9 November 2012 by HE-ALEX (Talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Icon 3dsMax.png
Icon Maya.png

Contents


This Additional Tool is provided as a bonus tool to help automate and simplify the operations within Max & Maya as they apply to HeroEngine.

Overview

The Hero Asset Tools window has multiple functions that aid in asset naming, custom snap settings, and a method for automatic layout.

Check the last 2 digits in the Version number found in the top right corner for the Autodesk Year Model that the script is written for. If this doesn't match the Year Model version of Autodesk software you are using, please visit the "Setting Up..." links in the See also section.


3ds Max

To open, press the Asset Tools button on the "Hero Export" in the MAXScript Utilities panel for 3ds Max


Edit Asset Names

Quickly rename selected Objects and apply Hero Engine required Suffixes for LOD models and Occluder meshes.

The "no suffix" option should be used if the selected objects are not LODs or Occluder Only objects.


Embedded Asset Settings

MaxHeroAssetTools 2.1.09.png

Hero Engine allows for custom Grid Snap settings per Asset! This is very useful for creating segment pieces such as architecture set.



These Asset Settings are stored under "Object Properties" in the "User Defined" tab.

It is recommended to only use the "Hero Asset Tools" window to change these values to prevent errors.


Selection




Maya

MayaHeroAssetTools 1.3.09.png

To open, click on the Asset Tools icon on the "HeroTools" Shelf in Maya.


Edit Asset Names

Quickly rename selected Objects and apply Hero Engine required Suffixes for LOD models and Occluder meshes.

The "no suffix" option should be used if the selected objects are not LODs or Occluder Only objects.


Embedded Asset Settings

Hero Engine allows for custom Grid Snap settings per Asset! This is very useful for creating segment pieces such as architecture set.


These Asset Settings are stored in the transform node of the selected object under "Notes".

It is recommended to only use the "Hero Asset Tools" window to change these values to prevent errors.

See also

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox