HeroEngine Sapphire
From HEWIKI
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Codename: Sapphire
Branch version(s): TBA
Release Dates: TBA
Major Feature Summary
The following is a list of major features expected to be included in this release and is not a guarantee of the availability of the feature in the final release.
- Requires: Shader Model (SM) 3.0 or higher
- Large address aware client, and certain server processes
- SpeedTree 6.2
- Custom, configurable shader support
- Improved default shadows (which you can always rewrite if you want)
- Localization
- XInput for gamepad, joystick, steering wheel, etc input support
- FreeType font support
- .RAW 8/16/32 is the default terrain import format (Leveller is still supported)
- New GM Note drawing functions including lines, circles, squares, and polygons
- Improved HeroBlade UI / UX
- Improved Repository Browser UI
- New render panel options exposed through HSL
- Support for non-HeroMaterials in Max and Maya
- Client and client graphics performance improvements
- Material instances
- Nvidia 3DVision stereo video support
- Faster shader loading, and improved support for local shaders and editing
- Correct color support for sRGB textures
- Screen Space Ambient Occlusion (SSAO)
- High Dynamic Range (HDR) rendering
- Account permissions and permission groups
- Autodesk Max 2013, Maya 2013 support
- Automated server package application
- Overall client performance improvements
Obtaining the Release
- Source or object licensees contact your support list
- HeroCloud users stay tuned for deployment announcement
HSL and Foundation Framework
New Features
Enhancements
Corrections
HeroBlade Editor and Client
New Features
Enhancements
Corrections
Player Client
This section includes Player Client specific changes. General client changes are listed above under HeroBlade
New Features
Enhancements
Corrections
Client Tools
New Features
Enhancements
Corrections
Server Processes
New Features
Enhancements
Corrections
Server Tools
New Features
Enhancements
Corrections
Source and Object Notes
Database