HeroEngine Sapphire

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(Deprecated Functionality: fixed link to Decal System page)
(New Features)
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*[[SpeedTree]] 6.0
 
*[[SpeedTree]] 6.0
 
*XInput for gamepad, joystick, steering wheel, etc input support
 
*XInput for gamepad, joystick, steering wheel, etc input support
*High Dynamic Range (HDR) rendering
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*High Dynamic Range ([[HDR]]) rendering
 
*Custom, configurable [[shader]] support
 
*Custom, configurable [[shader]] support
 
*Improved default shadows (which you can always rewrite completely)
 
*Improved default shadows (which you can always rewrite completely)

Revision as of 16:44, 26 November 2012


Contents

Release: HeroEngine 2

Codename: Sapphire

Internal Branch Version Base: 2.0

Release Dates: November 2012


Notes

This release requires client graphics device support for Direct3D Shader Model (SM) 3.0 or higher.


Major Feature Summary

The following is a list of major features expected to be included in this release and is not a guarantee of the availability of the feature in the final release.

Middleware

Graphics


Client / Editor / Server / Tools


Scripting


Obtaining the Release


HSL and Foundation Framework

Breaking Changes

New Features


Enhancements & Corrections



Deprecated Functionality


HeroBlade Editor and Client

New Features


Enhancements


Corrections


Player Client

This section includes Player Client specific changes.  General client changes are listed above under HeroBlade

New Features


Enhancements


Corrections


Client Tools


New Features


Enhancements


Corrections


Server Processes


New Features


Enhancements


Corrections


Server Tools


New Features


Enhancements


Corrections


Source and Object Notes


Database


Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox