HeroEngine Sapphire

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(Major Feature Summary)
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*Awesomium web-ui integration
+
*Middleware
*Screen Space Ambient Occlusion (SSAO)
+
**Awesomium web-ui integration
*High Dynamic Range (HDR) rendering
+
**SpeedTree 6.0
*Fine-grained account permissions and permission groups
+
**XInput for gamepad, joystick, steering wheel, etc input support
*SpeedTree 6.0
+
 
*Custom, configurable shader support
+
*Graphics
*Improved default shadows (which you can always rewrite completely)
+
**Screen Space Ambient Occlusion (SSAO)
*[[Localization|Localization]]
+
**High Dynamic Range (HDR) rendering
*XInput for gamepad, joystick, steering wheel, etc input support
+
**Custom, configurable shader support
*FreeType font support
+
**Improved default shadows (which you can always rewrite completely)
*.RAW 8/16/32 is the default terrain import format (Leveller is still supported)
+
**FreeType font support
*New GM Note drawing functions including lines, circles, squares, and polygons
+
**Whitebox world layout tools
*New HeroBlade UI / UX
+
**Support for non-HeroMaterials in Max and Maya
*New Repository Browser UI
+
**Performance improvements
 +
**Faster shader loading, and improved support for local shaders and editing
 +
**Material instances
 +
**Nvidia 3DVision stereo video support
 +
**Correct color support for sRGB textures, linear color space calculations
 +
**Autodesk Max 2013, Maya 2013 support
 +
**New GM Note drawing functions including lines, circles, squares, and polygons
 +
 
 +
 
 +
*Client / Editor / Server / Tools
 +
**New HeroBlade UI / UX
 +
**New Repository Browser UI
 +
**.RAW 8/16/32 is the default terrain import format (Leveller is still supported)
 +
**Fine-grained account permissions and permission groups
 +
**[[Localization|Localization]]
 +
**Automated server package application
 +
**Overall client performance improvements
 +
**Large address aware client, and certain server processes
 +
 
 +
 
 +
*Scripting
 
*New render panel options exposed through HSL
 
*New render panel options exposed through HSL
*Support for non-HeroMaterials in Max and Maya
 
*Client and client graphics performance improvements
 
*Material instances
 
*Nvidia 3DVision stereo video support
 
*Correct color support for sRGB textures, linear color space calculations
 
*Autodesk Max 2013, Maya 2013 support
 
*Automated server package application
 
*Whitebox world layout tools
 
 
*Foundation Framework: Lobby System
 
*Foundation Framework: Lobby System
 
*Foundation Framework: Social System
 
*Foundation Framework: Social System
 
*Foundation Framework: Chat System
 
*Foundation Framework: Chat System
 
*Foundation Framework: Item system
 
*Foundation Framework: Item system
*Overall client performance improvements
 
*Faster shader loading, and improved support for local shaders and editing
 
*Large address aware client, and certain server processes
 
  
  

Revision as of 16:52, 5 September 2012


Contents

Codename: Sapphire

Internal Branch Version Base: 2.0

Release Dates: TBA


Notes

Please note that this release requires client graphics device support for Direct3D Shader Model (SM) 3.0 or higher.


Major Feature Summary

The following is a list of major features expected to be included in this release and is not a guarantee of the availability of the feature in the final release.






Obtaining the Release


HSL and Foundation Framework

New Features


Enhancements & Corrections



Deprecated Functionality


HeroBlade Editor and Client

New Features



Enhancements



Corrections



Player Client

This section includes Player Client specific changes.  General client changes are listed above under HeroBlade

New Features


Enhancements

Corrections





Client Tools

New Features

Enhancements


Corrections


Server Processes

New Features

Enhancements




Corrections




Server Tools

New Features

Enhancements



Corrections



Source and Object Notes



Database


Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox