HeroBlade panels tutorial

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This is a beginner-level tutorial that explains:

If you haven't yet, it is recommended to first work through the tutorial Getting started with HeroBlade.


Tutorial: Docking HeroBlade panels

Caveat: Panel locations and dockability are highly configurable, so if your computer has been used to run HeroBlade before, the panels may (initially) show up in a different location than as described in this tutorial. To proceed with the tutorial, simply find the panel wherever it currently is, and proceed from there.

Docking indicators

A typical two-monitor setup for working with HeroBlade. One monitor contains the tool menus, and the other contains the viewport
The above are all the main methods of docking panels. Feel free to experiment with configuration, to find something that you are comfortable with. A commonly used one in the Simutronics office is to have all the frequently used panels open and docked together. Another common technique is to have two monitors, so that the HeroBlade viewport is visible in one, and all of the panels can be dragged to the other monitor. Sometimes it may be more efficient to have panels that can be kept open simultaneously, or to have different panels docked to different sides of the screen. Mix and match, and use whatever works best for you.  :)


Example #1

An example of how seven panels might be docked together. This is only an example, and not necessarily how you may wish to do it; however, for practice, you may wish to see if you could duplicate the above configuration. For more detailed help, highlight the blank area below:
There are multiple ways to do this, but one way is: Close all panels. Open the Assets Panel, and dock it to the left side of the screen. Open the Environment Panel, and drag it over the Assets panel to get a docking indicator, then dock it to the bottom of the Assets panel. Open and dock the Area Panel to the bottom of the Environment panel. Dock the Organizer Panel to the left of the viewport, and it should now appear to the right of the Assets panel. Dock the Physics panel to the bottom of the Organizer panel. Dock the Animation Panel to the right side of the Physics Panel. Dock the Terrain panel to the left of the viewport, and there you go!

Example #2

In this example, the Assets, Terrain, Properties, and Physics panels are tabbed in a panel on the far left. The Area, Scene Analysis, and Environment panels are tabbed in the second panel. The Errors, Organizer, Console, and Chat panels are in "hover" tabs on the lefthand side of the screen, where they are only open when the mouse is hovering over them. This configuration might be useful for situations such as modifying terrain textures and dynamic details, where it is advantageous to have both the Terrain panel and Environment panel open at the same time, while other panels are out of the way.

Next step

For your next step, you may wish to try the Building areas tutorial.

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