Exploring an area

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(Dissect a trigger)
 
(Dissect an effect)
 
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*Press Ctrl-W to toggle on and off Wireframe mode, which may make some items visible that don't show up in normal "art" view.
 
*Press Ctrl-W to toggle on and off Wireframe mode, which may make some items visible that don't show up in normal "art" view.
 
*If an area is dark, tap the '''B''' key to brighten it (this only works in camera mode)
 
*If an area is dark, tap the '''B''' key to brighten it (this only works in camera mode)
* You may only be seeing one room at a time.  To turn on all rooms, tap the <tt>All</tt> button on the [[Rooms Toolbar]] {{rooms}}
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* You may only be seeing one room at a time.  To turn on all rooms, open the [[Area Panel]], go to the Room visibility tab, and make sure all the rooms you want to view are checked.
** To only view one room at a time, wherever your viewpoint is, tap <tt>Auto</tt> on the Rooms Toolbar
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** To only view one room at a time, wherever your viewpoint is, check the box for automatic room selection
** To tell which room is which, tap <tt>Dim Other</tt> in the Rooms Toolbar.  Everything not in your current room will be displayed with a reddish tinge.
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** To tell which room is which, check the box for <tt>Dim Other Rooms</tt> in rooms visibility tab.  Everything not in your current room will be displayed with a reddish tinge.
* If you cannot see distant rooms because of mist or fog, then, ''assuming that you are in a [[play instance]]'', with the "All" button active in the Rooms Toolbar:
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* If you cannot see distant rooms because of mist or fog, then, ''assuming that you are in a [[play instance]]'', with the rooms checked that want to be seen:
 
** In the [[Environment panel]]
 
** In the [[Environment panel]]
 
*** In the "Fog" section, drag the <tt>Fog attenuation</tt> slider down to 0   
 
*** In the "Fog" section, drag the <tt>Fog attenuation</tt> slider down to 0   
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==Find a nearby object==
 
==Find a nearby object==
[[Image:EverywhereVoid.png|right|400px]]
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Note: If your character appears to be standing in a grey void, it may be because your character is in a room which is not able to see other rooms (for example, this is the regular configuration of the [[Everywhere Room]]).  To see other parts of the area, choose another roomname, such as the [[Default Room]], from the [[Area Panel]].
Note: If your character appears to be standing in a grey void, it may be because your character is in a room which is not able to see other rooms (for example, this is the regular configuration of the [[Everywhere Room]]).  To see other parts of the area, choose another roomname, such as the [[Default Room]], from the [[Room Toolbar]].
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To find the nearest object, and not sure which to choose (or if you can't see any), HeroBlade will often be able to choose one for you:
 
To find the nearest object, and not sure which to choose (or if you can't see any), HeroBlade will often be able to choose one for you:
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** Open the [[Area panel]], so that you can see both it and the Assets panel at the same time
 
** Open the [[Area panel]], so that you can see both it and the Assets panel at the same time
 
** While watching the names of the assets in the ''Assets'' Panel, cycle through the different room names in the ''Area'' Panel by clicking on the room names with the mouse, or using the cursor arrows to move through them. As you step through rooms, the bolding in the Assets panel may change, depending on which rooms have instances of which assets.  
 
** While watching the names of the assets in the ''Assets'' Panel, cycle through the different room names in the ''Area'' Panel by clicking on the room names with the mouse, or using the cursor arrows to move through them. As you step through rooms, the bolding in the Assets panel may change, depending on which rooms have instances of which assets.  
[[Image:Hjsshot-145.jpg|right|thumb|300px|Part of the "Three Points Plaza" area in ''[[Hero's Journey]]'']]
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[[Image:Hjsshot-145.jpg|right|thumb|300px|Part of the "Three Points Plaza" area in ''Hero's Journey'']]
  
 
==Investigating distant assets==
 
==Investigating distant assets==
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* If you are trying to select a background object which may not be selectable, hold down the "|" key while click and dragging in the general area. This may at least give you a better sense of the bounding box of the background object, as well as what foreground objects are interfering with your ability to click on it.  You may need to play with this, such as going to one of the foreground objects first, so that it's not in the way, and then trying |-click again.
 
* If you are trying to select a background object which may not be selectable, hold down the "|" key while click and dragging in the general area. This may at least give you a better sense of the bounding box of the background object, as well as what foreground objects are interfering with your ability to click on it.  You may need to play with this, such as going to one of the foreground objects first, so that it's not in the way, and then trying |-click again.
 
* Note that when you select an object, it may have a yellow or cyan-blue bounding box around it:
 
* Note that when you select an object, it may have a yellow or cyan-blue bounding box around it:
** Yellow means the object is in your current [[room]] (you can see this roomname in the [[Rooms toolbar]])
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** Yellow means the object is in your current [[room]] (you can see this roomname in the [[Area Panel]])
 
** Blue means the object is is a different room, though that room is set to be [[visible]] from your current room.
 
** Blue means the object is is a different room, though that room is set to be [[visible]] from your current room.
  
 
==Investigate assets in other rooms==
 
==Investigate assets in other rooms==
[[Image:PanelArea2.jpg|right]]
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[[Image:HeroBladeRoomVisibility.png|right]]
 
* Ensure that you are in [[Fly mode]]
 
* Ensure that you are in [[Fly mode]]
* On the [[Rooms toolbar]], check that you are in "All" mode, and not "Auto" mode
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* On the [[Area Panel]] in the room visibility tab, check that you are not "Auto" mode, and have the rooms checked that you want to be able to see.
 
* Use the selection tool {{select}}
 
* Use the selection tool {{select}}
 
* Open the [[Area panel]]
 
* Open the [[Area panel]]
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** The "greyed" assets in the Assets panel are in rooms that you cannot "see" from your current location.
 
** The "greyed" assets in the Assets panel are in rooms that you cannot "see" from your current location.
 
* While looking at the list of "greyed" assets in the Model section of the Assets panel, choose a different room, either by:
 
* While looking at the list of "greyed" assets in the Model section of the Assets panel, choose a different room, either by:
** Clicking on a different room in the "Room" section of the Area panel; or
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** Clicking on a different room in the "Room" section of the Area panel
** Selecting different rooms from the [[Rooms toolbar]] dropdown menu
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As you select the different rooms in the room menu, different assets should become bolded and greyed out, reflecting what is associated with each room.  You may also see assets appear and disappear in the viewport, depending on how close you are to them.
 
As you select the different rooms in the room menu, different assets should become bolded and greyed out, reflecting what is associated with each room.  You may also see assets appear and disappear in the viewport, depending on how close you are to them.
* ''Note:'' If when you select one room, the selection "pops" to a previous room, check the [[Rooms toolbar]] and ensure that "All" is selected, and not "Auto"
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* ''Note:'' If when you select one room, the selection "pops" to a previous room, check the [[Area Panel]] in the room visibility tab and ensure that you are not "Auto" mode and have the rooms checked that you want to be able to see.
  
 
To investigate an asset that you ''can'' see, follow one of the steps in the above function.
 
To investigate an asset that you ''can'' see, follow one of the steps in the above function.
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==Moving between rooms==
 
==Moving between rooms==
* In the [[Rooms toolbar]], click on "All" to see if other objects become visible
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* In the [[Area Panel]] in the Room Visibility tab, check the box for other rooms to see if other objects become visible
* Note that when you click on objects, they may have a yellow bounding box, or a blue one.  A yellow box means that the object is in your current room.  A cyan-blue box means that it is ''visible'' from your current room, but is actually in a different room.  See [[Rooms toolbar]] for more information on this.
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* Note that when you click on objects, they may have a yellow bounding box, or a blue one.  A yellow box means that the object is in your current room.  A cyan-blue box means that it is ''visible'' from your current room, but is actually in a different room.  See [[Area Panel]] for more information on this.
 
* If you click on an object that is in a different room (cyan bounding box), then to find out which room it is in:
 
* If you click on an object that is in a different room (cyan bounding box), then to find out which room it is in:
 
** Open the [[Properties panel]]
 
** Open the [[Properties panel]]
 
** Look under "room" to see the room name that is the home of the object
 
** Look under "room" to see the room name that is the home of the object
** In the Rooms toolbar, select the room name in the dropdown box.  This will change your location to that object's room, and you should then be able to see other objects in (and visible from) that room.
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** In the [[Area Panel]] in the Rooms tab, select the room name in the rooms list.  This will change your location to that object's room, and you should then be able to see other objects in (and visible from) that room.
 
** A [[keyboard shortcut]] for this is to press CTRL-R, which activates the room of a selected object, without moving your camera
 
** A [[keyboard shortcut]] for this is to press CTRL-R, which activates the room of a selected object, without moving your camera
 
* Another way to quickly move to the room of a selected object, is to press F9
 
* Another way to quickly move to the room of a selected object, is to press F9
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* Next, try turning off [[light]]s, or [[particle effects]]
 
* Next, try turning off [[light]]s, or [[particle effects]]
 
* If you are trying to zero in on a particle effect, be sure to turn the particle emitter filter visualization ''on''.  
 
* If you are trying to zero in on a particle effect, be sure to turn the particle emitter filter visualization ''on''.  
* In the [[Rooms toolbar]], you may wish to click on <tt>All</tt> to see if that gives you a better sense of where the effect is coming from
 
 
* If you think you see the particle emitter that is generating an effect, click to select it.  You may need to use one of the techniques above such as holding down shift, or click and dragging around it.  Look also for the bounding box color, so if you see a blue one, press CTRL-R to activate that room.
 
* If you think you see the particle emitter that is generating an effect, click to select it.  You may need to use one of the techniques above such as holding down shift, or click and dragging around it.  Look also for the bounding box color, so if you see a blue one, press CTRL-R to activate that room.
 
* To check if you have the right one, open the [[Properties panel]], and look for the <tt>Hidden</tt> property.  If it is set to FALSE, you probably don't have the right emitter.  If it's set to TRUE though, then double-click it to set it to FALSE, and see if that makes the effect vanish from the world. If it does, then you know you've found the correct emitter!
 
* To check if you have the right one, open the [[Properties panel]], and look for the <tt>Hidden</tt> property.  If it is set to FALSE, you probably don't have the right emitter.  If it's set to TRUE though, then double-click it to set it to FALSE, and see if that makes the effect vanish from the world. If it does, then you know you've found the correct emitter!

Latest revision as of 21:50, 5 November 2012

Contents

See also: Getting started with HeroBlade

This page provides tips and tricks for exploring someone else's area with the HeroBlade tools. Tips on this page may also be useful when entering an area where you may have gotten "lost" or disconnected from things that have been created.

If you are new to HeroEngine, it is strongly recommended that first you work through the Getting started with HeroBlade tutorial.

Choose an area

To see what areas are in a given world, open the Organizer panel.

If unsure which area to try first, a good area to explore is one in the Hero's Journey Reference World, such as "Three Points Plaza", or look in the "Cities" folder for some complex areas. Note that some areas in HJ Reference may have monsters in them which will try to attack your character! If you wish to explore safely, stick to Camera mode, or if your character is killed, type /DEMO REZZ into the Chat panel to resurrect.

Tool tips

See also: Keyboard shortcuts

As a fast way to get information about anything that you can see in the viewport:

Press Ctrl-T, to turn on Tool tips. Now, hovering your mouse over any asset in the viewport will give you detailed information about its art properties. To turn Tool tips off, toggle it again with CTRL-T.

Look around

Important: When adjusting environment settings in an area while exploring, please ensure that you are in a play instance, so that your changes are not saved!

Explore in camera mode

To see what is in an area, one quick way is to get a bird's eye view:

Find a nearby object

Note: If your character appears to be standing in a grey void, it may be because your character is in a room which is not able to see other rooms (for example, this is the regular configuration of the Everywhere Room). To see other parts of the area, choose another roomname, such as the Default Room, from the Area Panel.

To find the nearest object, and not sure which to choose (or if you can't see any), HeroBlade will often be able to choose one for you:

Note: If the above steps do not appear to do anything, proceed to the next section, to determine if there are any assets in your area instance.

Investigate other nearby assets

Part of the "Three Points Plaza" area in Hero's Journey

Investigating distant assets

If you can see something in the distance and wish to visit it:

Investigate assets in other rooms

HeroBladeRoomVisibility.png

As you select the different rooms in the room menu, different assets should become bolded and greyed out, reflecting what is associated with each room. You may also see assets appear and disappear in the viewport, depending on how close you are to them.

To investigate an asset that you can see, follow one of the steps in the above function.

To go to one of the distant assets that you cannot yet see in the viewport:

Moving between rooms

Dissect an effect

If you see an interesting effect in an area, and you're not sure how it's done, and you can't seem to select it, it may be being done with something other than normal model assets. For example, you may be looking at a light or particle effect. To tell for sure, try turning things on or off with the Filters menu:

Dissect a trigger

At this point you may simply want to go into character mode and step on the trigger to see what happens. Or to get more technical:

For more information understanding the functions or methods involved with triggers, see Trigger events.

Look for unusual assets

To get a sense of what is in an area besides the normal visible assets:

Once you have the obvious items turned off with the Filters menu, try using the selection tool HeroBladeTransformSelect.png to click and drag a rectangle somewhere in your view. Anything that remains selectable, is probably an unusual kind of asset that might be worth investigating.

Zoom in on an asset. If you're not sure what it is, you might use trial and error with the filters menu to try and toggle it on and off, or open the Properties panel and look at its Type to determine what it is.

Look for specific assets

To find the particle effects in an area:

Go back to the filters menu and turn Model visibility back on, to see the models "around" the particle effect.

From here, go on to explore other effects, other areas, or other interesting effects. For example, look for all the Trigger assets in an area, and then bring your character to stand on them and see if something happens. Or open the trigger's properties and examine them to see if you can determine what it is supposed to do.

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