Assets panel

(Difference between revisions)
Jump to: navigation, search
(Assets Menu: updated image for Sapphire)
(Assets Menu)
Line 25: Line 25:
==Assets Menu==
==Assets Menu==
Clicking on "Assets Menu" in the Assets Panel will display a Popup Menu with the following options:
Clicking on "Assets Menu" in the Assets Panel will display a Popup Menu with the following options:

Revision as of 18:04, 29 October 2012


The Assets panel is one of the workhorse panels of HeroBlade. In this panel, you can:



See also: Exploring an area

The top line of the panel displays the name of the current room, followed by the assets that have currently been loaded into the area. If an asset is greyed out, it means that a particular asset has been loaded into the area, but there are no instances of that asset in the current room (though there may or may not still be instances in other rooms of the same area).


To see if other instances of a greyed-out asset may exist in other rooms, select a different room name either via the Rooms Toolbar or the Area panel. The name of the room at the top of the Assets Panel will change, along with the greyed-out status of the various Asset types, as appropriate.


Assets Menu


Clicking on "Assets Menu" in the Assets Panel will display a Popup Menu with the following options:

Asset Library
Opens the Asset Library. This is the same as clicking on "Library" in the Transform Toolbar
Add Asset
Opens a File Selector to load an asset from the Repository into the current area (note: This just loads the asset, and does not actually create any instances of the asset)
Remove Selected Asset
Unloads the asset and deletes all instances of the asset that are in the area
Remove Assets With No Instances
A special cleanup option, this unloads any assets which do not have current instances in the area
New Particle Spec(s)
Creates a new particle effect
Copy Particle Spec Chain
Copies an existing particle effect, allowing you to modify a new one. See Copying particle effects.


Clicking on an asset name, will display the instances of that asset which exist in the current room. Note that there may be other instances in the area, in different rooms.

Clicking on an instance number, will select that instance. Your viewpoint will not change, and the instance may be in a completely different part of the area, but its properties will still be displayed in the Properties Panel

To go to a selected instance, choose Go to Position in the Instances Menu.

To select multiple instances, Shift-click

See also: Duplicated instances

Instances Menu



The Snap Grid allows you to move or place assets at specific grid locations. Since snapping is used so often, there are multiple ways to turn it on and off:

Each method has its pros and cons. Via the Assets panel, you can:

Move to Room

This subpanel is not really a way to "move" anything, but does allow you to associate any instance with a different room.

Each area has at least one room. Each instance is associated with one room. An instance's room governs not its physical location, but its visibility from one or more other rooms. Each room has settings, via the Room toolbar, which specify which other rooms it can see into, and which other rooms can see into it.


If an instance is in one room (for example, dungeon), and you wish to have it be associated with a different room (for example, dungeon_doorway), this could be done in a few different ways:

Really long way
Relatively long way
Short and easy eay

See also

Personal tools