Assets panel

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[[Image:PanelAsset.jpg|right|300px]]
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[[Image:PanelAsset.png|thumb|right]]
 
The '''Assets panel''' is one of the workhorse panels of [[HeroBlade]]. In this panel, you can:
 
The '''Assets panel''' is one of the workhorse panels of [[HeroBlade]]. In this panel, you can:
 
* Open the [[Asset Library]]
 
* Open the [[Asset Library]]
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* Move to the position of any instance in the area
 
* Move to the position of any instance in the area
 
* Associate any selected instance with one of the area's room
 
* Associate any selected instance with one of the area's room
* Modify the [[snap grid]] for placing assets
 
 
* Create and copy [[particle effects]]
 
* Create and copy [[particle effects]]
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* Change an assets model
 
* Perform various cleanup tasks:
 
* Perform various cleanup tasks:
 
** Remove assets which have not been instanced in the current area
 
** Remove assets which have not been instanced in the current area
 
** Locate any [[duplicated instances]], by room or by area
 
** Locate any [[duplicated instances]], by room or by area
  
==Assets==
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== Assets ==
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The title of the group box displays the name of the current room, followed by the assets that have currently been loaded into the area. If an asset is greyed out, it means that a particular asset has been loaded into the area, but there are no instances of that asset in the current [[Room]] (though there may or may not still be instances in other rooms of the same area). To see if other instances of a greyed-out asset may exist in other rooms, select a different room name either via the [[Area panel]]. The name of the room at the top of the Assets Panel will change, along with the greyed-out status of the various [[Asset types]], as appropriate.
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[[Image:CurrentRoom.png]] [[Image:GreyedOut.png]]
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{{seealso|Exploring an area}}
 
{{seealso|Exploring an area}}
The top line of the panel displays the name of the current room, followed by the assets that have currently been loaded into the area.  If an asset is greyed out, it means that a particular asset has been loaded into the area, but there are no instances of that asset in the current [[room]] (though there may or may not still be instances in other rooms of the same area). 
 
  
[[Image:CurrentRoom.png|center]]
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==All Assets Menu==
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[[Image:HeroBladeAllAssetsOptions.png|thumb|right]]
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Right Clicking on All Assets in the Assets Panel will display a Context Menu with the following options:
  
To see if other instances of a greyed-out asset may exist in other rooms, select a different room name either via the [[Rooms Toolbar]] or the [[Area panel]]. The name of the room at the top of the Assets Panel will change, along with the greyed-out status of the various [[Asset types]], as appropriate.
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; Library: Opens the [[Asset Library]].  This is the same as clicking on "Library" in the [[Transform Toolbar]]
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; Repository: Opens a File Selector to load an asset from the [[Repository]] into the current area (note: This just loads the asset, and does not actually create any instances of the asset)
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; Remove Uninstanced Assets: A special cleanup option, this unloads any assets which do not have current instances in the area
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; Select All Instances in Room: Selects all instances in the [[Current Room]]
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; Select Duplicates: Will select all assets with a duplicate position. So if two white boxes are in the exact same location it will select one of them.
  
[[Image:GreyedOut.png|center|800px]]
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==Asset Menu==
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[[Image:AssetMenu.png|right|thumb]]
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Right Clicking on the name of an Asset in the Assets Panel will display a Context Menu with the following options:
  
==Assets Menu==
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; New Instance: Creates a new instance of that asset in the current room
[[Image:HeroBladeAssetInstanceOptions.png|right]]
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; Select All In Room: Selects all instances of that asset in the current room
Clicking on "Assets Menu" in the Assets Panel will display a Popup Menu with the following options:
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; Select All In Area: Selects all instance of that asset in the current Area
 
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; Remove Asset: Removes all instances of that asset in the Area
; Asset Library: Opens the [[Asset Library]].  This is the same as clicking on "Library" in the [[Transform Toolbar]]
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; Replace Selected Instance With This Asset: Replaces all instances of the right clicked on asset with the currently selected asset
; Add Asset: Opens a File Selector to load an asset from the [[Repository]] into the current area (note: This just loads the asset, and does not actually create any instances of the asset)
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;Remove Selected Asset: Unloads the asset and deletes ''all'' instances of the asset that are in the area
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; Remove Assets With No Instances: A special cleanup option, this unloads any assets which do not have current instances in the area
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; New Particle Spec(s): Creates a new [[particle effect]]
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; Copy Particle Spec Chain: Copies an existing particle effect, allowing you to modify a new one. See [[Copying particle effects]].
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==Instances==
 
==Instances==
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[[image:HeroBladeAssetInstanceOptions.png|right|thumb]]
 
Clicking on an asset name, will display the instances of that asset which exist ''in the current room''.  Note that there may be other instances in the area, in different rooms.
 
Clicking on an asset name, will display the instances of that asset which exist ''in the current room''.  Note that there may be other instances in the area, in different rooms.
  
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To select multiple instances, Shift-click
 
To select multiple instances, Shift-click
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Right Clicking on a menu will bring up the context menu options for an instance which are as follows:
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; Clone Instance: Clones the instance to create a new instance with a new ID
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; Remove Instance: Removes the instance
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; Copy Properties: Copies all of the properties on the selected instance
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; Paste Properties: Pastes the properties that are on the clipboard into the selected instance
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; GoTo: Puts the selected instance into focus of the viewport
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; Move To Room: Moves the selected asset to the chosen room
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; Library: Opens the [[Asset Library]]
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; Repository: Opens the [[Repository]]
  
 
{{seealso|Duplicated instances}}
 
{{seealso|Duplicated instances}}
 
===Instances Menu===
 
[[image:AssetPanel.gif|center]]
 
 
==Snap==
 
The [[Snap Grid]] allows you to move or place assets at specific grid locations.  Since snapping is used so often, there are multiple ways to turn it on and off:
 
* Via the assets panel
 
* Via the [[Snap menu]] in the [[Transform toolbar]]
 
* Via [[keyboard shortcuts]]
 
 
Each method has its pros and cons.  Via the Assets panel, you can:
 
* Specify the size of the grid
 
* Manually snap a selection to the grid
 
* Opt whether to use the area settings or the asset settings to judge location
 
* Turn the grid on and off
 
 
==Move to Room==
 
This subpanel is not really a way to "move" anything, but does allow you to associate any instance with a different [[room]].
 
 
Each area has at least one room.  Each instance is associated with one room. An instance's room governs not its physical location, but its visibility from one or more other rooms.  Each room has settings, via the [[Room toolbar]], which specify which other rooms it can see into, and which other rooms can see into it.
 
 
===Example===
 
If an instance is in one room (for example, dungeon), and you wish to have it be associated with a different room (for example, dungeon_doorway), this could be done in a few different ways:
 
 
; Really long way:
 
* Delete the instance, change the room that you're in, and re-create the instance
 
 
; Relatively long way:
 
* Select the instance, open its [[Properties panel]], and change its room
 
 
; Short and easy eay:
 
* Select the instance, and in the "Move to room" section of the [[Assets panel]], choose the new room in the dropdown menu, and click "Move to".
 
** Note that this method will also work with multiple instances.  Whatever is currently selected, will be moved.
 
  
 
==See also==
 
==See also==

Latest revision as of 21:06, 1 November 2012

PanelAsset.png

The Assets panel is one of the workhorse panels of HeroBlade. In this panel, you can:

Contents

Assets

The title of the group box displays the name of the current room, followed by the assets that have currently been loaded into the area. If an asset is greyed out, it means that a particular asset has been loaded into the area, but there are no instances of that asset in the current Room (though there may or may not still be instances in other rooms of the same area). To see if other instances of a greyed-out asset may exist in other rooms, select a different room name either via the Area panel. The name of the room at the top of the Assets Panel will change, along with the greyed-out status of the various Asset types, as appropriate.

CurrentRoom.png GreyedOut.png

See also: Exploring an area

All Assets Menu

HeroBladeAllAssetsOptions.png

Right Clicking on All Assets in the Assets Panel will display a Context Menu with the following options:

Library
Opens the Asset Library. This is the same as clicking on "Library" in the Transform Toolbar
Repository
Opens a File Selector to load an asset from the Repository into the current area (note: This just loads the asset, and does not actually create any instances of the asset)
Remove Uninstanced Assets
A special cleanup option, this unloads any assets which do not have current instances in the area
Select All Instances in Room
Selects all instances in the Current Room
Select Duplicates
Will select all assets with a duplicate position. So if two white boxes are in the exact same location it will select one of them.

Asset Menu

AssetMenu.png

Right Clicking on the name of an Asset in the Assets Panel will display a Context Menu with the following options:

New Instance
Creates a new instance of that asset in the current room
Select All In Room
Selects all instances of that asset in the current room
Select All In Area
Selects all instance of that asset in the current Area
Remove Asset
Removes all instances of that asset in the Area
Replace Selected Instance With This Asset
Replaces all instances of the right clicked on asset with the currently selected asset

Instances

HeroBladeAssetInstanceOptions.png

Clicking on an asset name, will display the instances of that asset which exist in the current room. Note that there may be other instances in the area, in different rooms.

Clicking on an instance number, will select that instance. Your viewpoint will not change, and the instance may be in a completely different part of the area, but its properties will still be displayed in the Properties Panel

To go to a selected instance, choose Go to Position in the Instances Menu.

To select multiple instances, Shift-click

Right Clicking on a menu will bring up the context menu options for an instance which are as follows:

Clone Instance
Clones the instance to create a new instance with a new ID
Remove Instance
Removes the instance
Copy Properties
Copies all of the properties on the selected instance
Paste Properties
Pastes the properties that are on the clipboard into the selected instance
GoTo
Puts the selected instance into focus of the viewport
Move To Room
Moves the selected asset to the chosen room
Library
Opens the Asset Library
Repository
Opens the Repository
See also: Duplicated instances

See also

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